Taletorp
The hammer, eighteen quests, a dungeon maze and a tower to climb.
- 28 items to collect
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Taletorp is straight out of a storybook: knights, a wizard, a troll under a bridge and a princess tower. Your new tool is the hammer, and the region’s errands mostly mean mending things for Gobb, hunting down lost people and brewing potions.
Checklist
| Quest | Who | What they want |
|---|---|---|
| Make a Friend | The blacksmiths, left of the bus stop | Help Gobb repair things all over town. |
| Thrill of the Hunt | Outside the stable, past the bus stop | A photo of the runaway donkey. |
| Not So Knight | The knight by the tavern notice board | Three missing knights sent back to the tavern. |
| Comically Stuck | Upstairs in the tavern | A pot smashed off someone’s head. |
| Explore the Catacombs | The villager with a cane, first room upstairs in the tavern | The dungeon treasure, found with the map on the wall. |
| A Knight in Crying Armor | A miserable knight on the ground, one square right of the tavern | A potion. |
| Perfect Aim | The archer, one square right of the tavern | A photo of where the arrow landed. |
| Stove Obsession | The skeleton in a cage in the dungeon | A picture of the oven at home. |
| Invisible Mayhaps | An invisible figure in a ring of stones | A potion. |
| Tower of Love | The bard at the foot of the top-right tower | Someone to look for a princess at the top. |
| Princess Display | A talking mirror in the tower’s top room | A photo of a princess. |
| Mysterious Address | A courier standing on the top-middle bridge | The house with the symbol on the letter. |
| Troll Bridge | The troll on the same bridge | One photo with all three goats in it. |
| Absent Timber | The woodcutter, second square up on the left | A photo of the tree that went missing. |
| Sculpting a Masterpiece | The potter, one square left of the tavern | The clay block hammered into a copy of the model. |
| Out of Juice | The wizard, two squares left of the tavern | A potion. |
| Side Quest Quest | Someone under a question-mark sign, far-left square | Ten hits on the goblin boards. |
| Game of Riddles | The gargoyle on the ruins, far right | Three riddles answered (reward: Jester Hat). |
| Challenge | Where it starts |
|---|---|
| Tiny Treasure Stored Up High | The photo-challenge guide, one square above the dungeon. |
| Taletorp climbing challenge | The deer-masked mascot outside the tavern and stable. |
Make a Friend: Gobb’s repairs
- Walk left from the bus stop to the blacksmiths and talk to them. Like Cropten’s worm, this quest runs in the background while you explore the whole region.
- Climb the ladder to the hill above and try to walk under the bell. Talk to the apprentice, Gobb, then fix the archway with the hammer for the first time: raise the camera and press A in the pattern shown — tap, tap, hold.
- Gobb turns up at three more places that need fixing, and then one last big job:
| Repair | Where |
|---|---|
| Archway | On the hill above the blacksmiths, right at the start. |
| Bridge | One square above the archer’s house — the first square up on the right, where the dungeon is. |
| Bench | Two squares left of the tavern, by a pile of wood. |
| Ladder | Far right, two squares past the tavern: the pile of wood becomes a ladder up the ruins. |
| Bell tower | Last of all: back by the tavern, one square in front of the station. Hammer in every nail. |
- With the bell tower fixed, Gobb finally becomes the blacksmith’s apprentice and you get the stamp.
Thrill of the Hunt
- The owner of the stable, just past the bus stop, has lost a donkey.
- It’s up on the hill in the top-left square, where the alchemist lives. Take its picture and bring it back to the stable for the stamp.
Not So Knight
- In the tavern (one square from the bus stop), the knight by the notice board has lost the rest of the team. Find them and send them home:
| Knight | Where |
|---|---|
| Knight in the crystal cave | Left side, second square from the top: the cave under the hill in the dark forest. Inside, smash the big boulder on the left with the hammer. |
| Knight behind the barrel | Two squares left of the tavern, bottom-left corner. Talk to them. |
| Knight in the ruins | Up in the ruins at the top of the far-right square (two past the tavern). |
- Report to the commander at the notice board to finish.
Comically Stuck
- Upstairs in the tavern, someone has a pot stuck on their head. Raise the camera and break it with the hammer.
- The first rescue earns the stamp. You may find them stuck again later; freeing them again is optional.
Explore the Catacombs
- In the first room upstairs in the tavern, talk to the villager with a cane, then photograph the map on the wall. Their son is down in the dungeon after some treasure.
- The dungeon is one square up and to the right, past the archer’s house. Go straight ahead from the first room to meet the son.
- Then take the maze in this order (the same route as on the wall map — check your photo if you lose track):
- Forward
- Right
- Left
- Left
- Forward
- Forward
- Right
- Forward
- Right
- Right
- At the end, climb the steps and take the chalice. A shortcut opens; give the treasure to the son for the stamp.
Potions: A Knight in Crying Armor, Invisible Mayhaps, Out of Juice
- Three quests here end with a potion. Each one hands you a potion order; the alchemist brews it from five Toadstools.
- How to get a potion:
- Collect Toadstool mushrooms around Taletorp — walk up and press A.
- Visit the alchemist in the top-left square: the house with a toadstool on its sign.
- Hand over the order and five Toadstools.
- A Knight in Crying Armor. One square right of the tavern, a knight sits on the ground feeling miserable. Bring the potion back.
- Invisible Mayhaps. This one starts with the camera. Climb to the ring of stones on a hilltop in the upper-right part of the map and focus to reveal who’s there. After the alchemist, focus again and hand over the potion.
- Out of Juice. Two squares left of the tavern, the wizard in the house on the right has run dry. Bring a potion.
Perfect Aim
- The archer practises in the fenced yard of their house, one square right of the tavern, and sends an arrow into the sky.
- Go one square left of the tavern: someone is standing there with an apple — and the arrow — on their head. Photograph the bullseye and show the archer.
Stove Obsession
- In the dungeon, a skeleton locked in a cage can’t stop worrying about the oven back home. You get a symbol that marks the house.
- In the far-left square stand the ruins of a house with that symbol on its sign. Photograph the stove inside and take the picture back down to the dungeon.
Tower of Love and Princess Display
- Both quests happen at the tall tower in the top-right square, better known as Rapunzel’s tower.
- Tower of Love. The bard at the bottom wants to know if a princess lives up there. Go round the back, use the barrel to start climbing and jump from wooden ledge to wooden ledge to the top.
- Inside at the top, open the clothes box for the Princess Hat. Wear it with the Princess Dress (from the tavern roof — see Clothes) and go back down to the bard dressed as royalty.
- Princess Display. The mirror inside the top room is also searching for a princess. There isn’t one — except you. Open your inventory, put on the Princess Dress and Princess Hat from the hat and outfit tabs, switch to the tripod camera and take a selfie. Show it to the mirror.
Mysterious Address
- The courier on the bridge in the upper middle of the map can’t work out where a letter goes; it’s marked with a symbol.
- Two squares left of the tavern, the house on the left has a sign with the matching symbol. Photograph the sign and bring it to the courier.
Troll Bridge
- The troll on the same bridge won’t let anyone cross without a picture of three goats — all in one shot.
- The goats graze on a hillside one square right of the tavern, each in a different spot. Stand at the very bottom of the hill and wait for them to wander into a line, then shoot.
- Show the troll; it steps aside and you get the stamp.
Absent Timber
- The woodcutter, in the second square up on the left side, has lost a tree they just chopped down.
- It landed far away: on the right side, in the second square from the top, where the photo-challenge guide stands. Photograph it and return.
Sculpting a Masterpiece
- One square left of the tavern, the potter lets you have a go at the giant block of clay. The goal is to copy the small model on the table behind them by knocking squares out of the block with the hammer.
- Work one face at a time, standing square-on to the block — the left/right labels below only hold from that angle. There’s a reset button if it goes wrong.
| Face | Squares to knock out |
|---|---|
| Left face | Top right, middle right, bottom right, top centre, top left, middle left |
| Middle face | Bottom right, top left |
| Right face | Top left, top right, top centre, middle right, bottom right |
- Match the model and the stamp is yours.
Side Quest Quest
- In the far-left square, a figure with a question mark over their head offers a game.
- Sit on the log with A, facing the goblin cut-outs across the way. Bonk the goblins with the hammer (A) ten times. You can hit the same board twice, but only after it spins round to face you again.
- Reach ten and you win the stamp.
Game of Riddles
- Once Gobb has built the ladder on the far right, climb it and talk to the gargoyle statue. It asks three riddles; every answer is somewhere you’ve already been.
| Riddle | Answer |
|---|---|
| Source of the Potion Seller’s Annoyance | Toadstool |
| Furnace Fire Slowly Reveal | Blacksmith |
| Roaring Bellies Who Crave a Bite | Tavern |
- Get all three right and a clothes box appears to the right: the Jester Hat.
Photo challenge: Tiny Treasure Stored Up High
- You’ll find the photo-challenge guide on the right of the map, a square above the dungeon.
- The answer is on Rapunzel’s tower (top-right). Climb the wooden ledges; near the top, one ledge holds a bird’s nest with something shiny in it. Photograph the nest and take it back.
Climbing challenge
- The deer-masked mascot waits just past the bus stop, outside the tavern and stable. This time the climb starts somewhere else.
- Head upstairs in the tavern, take the third door (the right-most one) and climb out of its window onto the roof. Cross the wooden ledges to a ladder; the flag is at the top of the tower.
- Report back to the mascot for the stamp.
Collectibles
- Taletorp hides thirteen clothes boxes — more than any other region — and three music tapes: Haunted in the tavern basement, Game of Goblins by the goblin game and Rage Room upstairs in the tavern. Full locations are on the Clothes and Music tapes pages.