Region 3

Taletorp

The hammer, eighteen quests, a dungeon maze and a tower to climb.

  • 28 items to collect
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Taletorp is straight out of a storybook: knights, a wizard, a troll under a bridge and a princess tower. Your new tool is the hammer, and the region’s errands mostly mean mending things for Gobb, hunting down lost people and brewing potions.

Checklist

QuestWhoWhat they want
Make a FriendThe blacksmiths, left of the bus stopHelp Gobb repair things all over town.
Thrill of the HuntOutside the stable, past the bus stopA photo of the runaway donkey.
Not So KnightThe knight by the tavern notice boardThree missing knights sent back to the tavern.
Comically StuckUpstairs in the tavernA pot smashed off someone’s head.
Explore the CatacombsThe villager with a cane, first room upstairs in the tavernThe dungeon treasure, found with the map on the wall.
A Knight in Crying ArmorA miserable knight on the ground, one square right of the tavernA potion.
Perfect AimThe archer, one square right of the tavernA photo of where the arrow landed.
Stove ObsessionThe skeleton in a cage in the dungeonA picture of the oven at home.
Invisible MayhapsAn invisible figure in a ring of stonesA potion.
Tower of LoveThe bard at the foot of the top-right towerSomeone to look for a princess at the top.
Princess DisplayA talking mirror in the tower’s top roomA photo of a princess.
Mysterious AddressA courier standing on the top-middle bridgeThe house with the symbol on the letter.
Troll BridgeThe troll on the same bridgeOne photo with all three goats in it.
Absent TimberThe woodcutter, second square up on the leftA photo of the tree that went missing.
Sculpting a MasterpieceThe potter, one square left of the tavernThe clay block hammered into a copy of the model.
Out of JuiceThe wizard, two squares left of the tavernA potion.
Side Quest QuestSomeone under a question-mark sign, far-left squareTen hits on the goblin boards.
Game of RiddlesThe gargoyle on the ruins, far rightThree riddles answered (reward: Jester Hat).
ChallengeWhere it starts
Tiny Treasure Stored Up HighThe photo-challenge guide, one square above the dungeon.
Taletorp climbing challengeThe deer-masked mascot outside the tavern and stable.

Make a Friend: Gobb’s repairs

  1. Walk left from the bus stop to the blacksmiths and talk to them. Like Cropten’s worm, this quest runs in the background while you explore the whole region.
  2. Climb the ladder to the hill above and try to walk under the bell. Talk to the apprentice, Gobb, then fix the archway with the hammer for the first time: raise the camera and press A in the pattern shown — tap, tap, hold.
  3. Gobb turns up at three more places that need fixing, and then one last big job:
RepairWhere
ArchwayOn the hill above the blacksmiths, right at the start.
BridgeOne square above the archer’s house — the first square up on the right, where the dungeon is.
BenchTwo squares left of the tavern, by a pile of wood.
LadderFar right, two squares past the tavern: the pile of wood becomes a ladder up the ruins.
Bell towerLast of all: back by the tavern, one square in front of the station. Hammer in every nail.
  1. With the bell tower fixed, Gobb finally becomes the blacksmith’s apprentice and you get the stamp.

Thrill of the Hunt

  1. The owner of the stable, just past the bus stop, has lost a donkey.
  2. It’s up on the hill in the top-left square, where the alchemist lives. Take its picture and bring it back to the stable for the stamp.

Not So Knight

  1. In the tavern (one square from the bus stop), the knight by the notice board has lost the rest of the team. Find them and send them home:
KnightWhere
Knight in the crystal caveLeft side, second square from the top: the cave under the hill in the dark forest. Inside, smash the big boulder on the left with the hammer.
Knight behind the barrelTwo squares left of the tavern, bottom-left corner. Talk to them.
Knight in the ruinsUp in the ruins at the top of the far-right square (two past the tavern).
  1. Report to the commander at the notice board to finish.

Comically Stuck

  1. Upstairs in the tavern, someone has a pot stuck on their head. Raise the camera and break it with the hammer.
  2. The first rescue earns the stamp. You may find them stuck again later; freeing them again is optional.

Explore the Catacombs

  1. In the first room upstairs in the tavern, talk to the villager with a cane, then photograph the map on the wall. Their son is down in the dungeon after some treasure.
  2. The dungeon is one square up and to the right, past the archer’s house. Go straight ahead from the first room to meet the son.
  3. Then take the maze in this order (the same route as on the wall map — check your photo if you lose track):
    1. Forward
    2. Right
    3. Left
    4. Left
    5. Forward
    6. Forward
    7. Right
    8. Forward
    9. Right
    10. Right
  4. At the end, climb the steps and take the chalice. A shortcut opens; give the treasure to the son for the stamp.

Potions: A Knight in Crying Armor, Invisible Mayhaps, Out of Juice

  1. Three quests here end with a potion. Each one hands you a potion order; the alchemist brews it from five Toadstools.
  2. How to get a potion:
    1. Collect Toadstool mushrooms around Taletorp — walk up and press A.
    2. Visit the alchemist in the top-left square: the house with a toadstool on its sign.
    3. Hand over the order and five Toadstools.
  3. A Knight in Crying Armor. One square right of the tavern, a knight sits on the ground feeling miserable. Bring the potion back.
  4. Invisible Mayhaps. This one starts with the camera. Climb to the ring of stones on a hilltop in the upper-right part of the map and focus to reveal who’s there. After the alchemist, focus again and hand over the potion.
  5. Out of Juice. Two squares left of the tavern, the wizard in the house on the right has run dry. Bring a potion.

Perfect Aim

  1. The archer practises in the fenced yard of their house, one square right of the tavern, and sends an arrow into the sky.
  2. Go one square left of the tavern: someone is standing there with an apple — and the arrow — on their head. Photograph the bullseye and show the archer.

Stove Obsession

  1. In the dungeon, a skeleton locked in a cage can’t stop worrying about the oven back home. You get a symbol that marks the house.
  2. In the far-left square stand the ruins of a house with that symbol on its sign. Photograph the stove inside and take the picture back down to the dungeon.

Tower of Love and Princess Display

  1. Both quests happen at the tall tower in the top-right square, better known as Rapunzel’s tower.
  2. Tower of Love. The bard at the bottom wants to know if a princess lives up there. Go round the back, use the barrel to start climbing and jump from wooden ledge to wooden ledge to the top.
  3. Inside at the top, open the clothes box for the Princess Hat. Wear it with the Princess Dress (from the tavern roof — see Clothes) and go back down to the bard dressed as royalty.
  4. Princess Display. The mirror inside the top room is also searching for a princess. There isn’t one — except you. Open your inventory, put on the Princess Dress and Princess Hat from the hat and outfit tabs, switch to the tripod camera and take a selfie. Show it to the mirror.

Mysterious Address

  1. The courier on the bridge in the upper middle of the map can’t work out where a letter goes; it’s marked with a symbol.
  2. Two squares left of the tavern, the house on the left has a sign with the matching symbol. Photograph the sign and bring it to the courier.

Troll Bridge

  1. The troll on the same bridge won’t let anyone cross without a picture of three goats — all in one shot.
  2. The goats graze on a hillside one square right of the tavern, each in a different spot. Stand at the very bottom of the hill and wait for them to wander into a line, then shoot.
  3. Show the troll; it steps aside and you get the stamp.

Absent Timber

  1. The woodcutter, in the second square up on the left side, has lost a tree they just chopped down.
  2. It landed far away: on the right side, in the second square from the top, where the photo-challenge guide stands. Photograph it and return.

Sculpting a Masterpiece

  1. One square left of the tavern, the potter lets you have a go at the giant block of clay. The goal is to copy the small model on the table behind them by knocking squares out of the block with the hammer.
  2. Work one face at a time, standing square-on to the block — the left/right labels below only hold from that angle. There’s a reset button if it goes wrong.
FaceSquares to knock out
Left faceTop right, middle right, bottom right, top centre, top left, middle left
Middle faceBottom right, top left
Right faceTop left, top right, top centre, middle right, bottom right
  1. Match the model and the stamp is yours.

Side Quest Quest

  1. In the far-left square, a figure with a question mark over their head offers a game.
  2. Sit on the log with A, facing the goblin cut-outs across the way. Bonk the goblins with the hammer (A) ten times. You can hit the same board twice, but only after it spins round to face you again.
  3. Reach ten and you win the stamp.

Game of Riddles

  1. Once Gobb has built the ladder on the far right, climb it and talk to the gargoyle statue. It asks three riddles; every answer is somewhere you’ve already been.
RiddleAnswer
Source of the Potion Seller’s AnnoyanceToadstool
Furnace Fire Slowly RevealBlacksmith
Roaring Bellies Who Crave a BiteTavern
  1. Get all three right and a clothes box appears to the right: the Jester Hat.

Photo challenge: Tiny Treasure Stored Up High

  1. You’ll find the photo-challenge guide on the right of the map, a square above the dungeon.
  2. The answer is on Rapunzel’s tower (top-right). Climb the wooden ledges; near the top, one ledge holds a bird’s nest with something shiny in it. Photograph the nest and take it back.

Climbing challenge

  1. The deer-masked mascot waits just past the bus stop, outside the tavern and stable. This time the climb starts somewhere else.
  2. Head upstairs in the tavern, take the third door (the right-most one) and climb out of its window onto the roof. Cross the wooden ledges to a ladder; the flag is at the top of the tower.
  3. Report back to the mascot for the stamp.

Collectibles

  1. Taletorp hides thirteen clothes boxes — more than any other region — and three music tapes: Haunted in the tavern basement, Game of Goblins by the goblin game and Rage Room upstairs in the tavern. Full locations are on the Clothes and Music tapes pages.

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