All 31 skills, where experience comes from, the hidden four and what to take first.
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Your Skill Trinket holds 31 skills laid out on a grid of hexagons. You level up every 11 experience and each level gives one point to spend. Points come slowly and it’s easy to miss a steady source of experience, so plan before you spend. Tick each skill as you unlock it.
Visit Nalin at Practical Practice in Wisk on your first day and say you study at the Etchery. Nalin registers a Skill Trinket in your name, and from then on the skills tab of the menu shows the tree and your free points.
Three hexagons are open from the start: Mana Enrichment, Potionwork Proficiency and Seed Gatherer.
Unlocking a hexagon opens the ones touching it. Hover over any hexagon to read its name and description.
Every skill costs one point, and unlocks are permanent — you can’t get a point back.
Some skills appear more than once: there are three Mana Enrichment, three Potionwork Proficiency and three Carpentry hexagons, and their effects stack.
Four hexagons are hidden and show as Hidden Ability until a quest reveals them (see Hidden skills below).
Light Bearer and Swift Witch can be switched off by clicking their hexagon once unlocked.
Every 11 experience is a level and a skill point. Unlocking all 31 skills takes 341 experience.
Source
Experience
Finishing a quest
3 or 5 each — about 170 in all
A new star practising a potion
1 per star, up to 5 per potion
A new star practising a song
1 per star, 2 per song
The Bathhouse
1 a day
Repairing an Ancient Shrine
2 each — there are 5
Playing Sandcastle Jingle at a sand pile for the first time
1 each — there are 10
Reaching a milestone in Florian’s “A Study in Fish”
2 each — there are 3
Meeting the Cloud Shepherd at the top of the pumpkin vine
4
The bloom on the Summer class trip
3
Performing at the Summer Music Festival
3, or 5 for a perfect performance
Practise every potion and song to full stars: the 14 potion recipes are worth up to 70 experience and the songs about 30 more (see Potions and Songs & spells).
Repairing shrines is worth more experience than destroying them: each repaired Ancient Shrine gives 2. Destroying one for Gary gives no experience but raises your maximum mana by 50.
Every skill
Route is the cheapest path from a starting hexagon; Points counts every hexagon on it, including the skill itself.
Starting skills and their copies
Skill
Effect
Route
Points
Mana Enrichment (1)
+100 maximum mana.
Starting hexagon.
1
Mana Enrichment (2)
+100 maximum mana.
Seed Gatherer → Potionwork Proficiency → Mana Enrichment
3
Mana Enrichment (3)
+100 maximum mana.
Potionwork Proficiency → Carpentry → Mana Enrichment
3
Potionwork Proficiency (1)
+5 to the final score of every potion practice.
Starting hexagon.
1
Potionwork Proficiency (2)
+5 to every potion practice.
Seed Gatherer → Potionwork Proficiency
2
Potionwork Proficiency (3)
+5 to every potion practice.
Mana Enrichment → Seed Collective → Potionwork Proficiency
3
Seed Gatherer
50% better chance of getting seeds back when you harvest the garden.
Starting hexagon.
1
Carpentry (1)
Raises your Carpentry level by one (see Crafting).
Every morning the crows leave a random item in your garden by the shed.
Seed Gatherer → Carpentry → Friend of Crows
3
Raindancer
Rain Dance clouds are 50% bigger.
Mana Enrichment → Seed Collective → Blessing of the Merfolk → Raindancer
4
Flower Farmer (hidden)
Flowers you grow ripen a day sooner.
Seed Gatherer → Carpentry → Flower Farmer
3
Wind Wielder (hidden)
Rain Dance and Whirlwind Aria travel faster and cover more ground.
Seed Gatherer → Potionwork Proficiency → Farm Merchant or Mana Enrichment → Wind Wielder
4
Fishing and diving
Skill
Effect
Route
Points
Song of the Sea
Land a fish with every note Perfect and you get two or three of it.
Potionwork Proficiency → Spirit of Flour → Song of the Sea
3
Treasure Finder
Each catch has a 5% chance to be a bag of 20–50 Gold Petals instead of a fish.
Potionwork Proficiency → Spirit of Flour → Treasure Finder
3
Fishmonger
Fish you sell are worth 20% more.
Potionwork Proficiency → Carpentry → Mana Enrichment → Fishmonger
4
Deep Diver
Makes every diving reward equally likely (see the warning below).
Potionwork Proficiency → Carpentry → Deep Diver
3
Getting around and foraging
Skill
Effect
Route
Points
Swift Witch
Move 25% faster. Click the hexagon to switch it off.
Seed Gatherer → Carpentry → Friend of Crows → Swift Witch
4
Light Bearer
You give off light and brighten the dark around you. Click the hexagon to switch it off.
Potionwork Proficiency → Spirit of Flour → Song of the Sea → Light Bearer
4
Duplification
A 30% chance of getting two when you pick a wild plant.
Mana Enrichment → Baker’s Touch → Duplification
3
Eye of the Wildcrafter
Every morning, every wild plant spot whose regrowth time is up comes back. Normally only part of a plant’s spots can be out at once — usually three in four (see Foraging).
Seed Gatherer → Potionwork Proficiency → Farm Merchant → Carpentry → Eye of the Wildcrafter
5
Mole Strength (hidden)
+10 inventory slots.
Mana Enrichment → Baker’s Touch → Mole Strength
3
Tongue of Frog
Lets you talk to frogs and toads. Needed for “The Cursed Toad”.
Mana Enrichment → Seed Collective → Blessing of the Merfolk → Raindancer → Tongue of Frog
5
Potions and cooking
Skill
Effect
Route
Points
Apothecary (hidden)
Each brew has a 35% chance of making two potions. Works at the crafting table too.
Mana Enrichment → Seed Collective → Blessing of the Merfolk → Apothecary
4
Spirit of Flour
Baked goods take half the time: 25 seconds instead of 50.
Potionwork Proficiency → Spirit of Flour
2
Baker’s Touch
Doubles the mana from baked goods, including Bread and Pretzels bought in shops.
Mana Enrichment → Baker’s Touch
2
Blessing of the Merfolk
Swim and sail faster.
Mana Enrichment → Seed Collective → Blessing of the Merfolk
3
Hidden skills
Four hexagons stay hidden until a quest reveals them. Until then they show as Hidden Ability and can’t be unlocked even if you own a neighbouring hexagon. Once revealed, they’re available the next time you open the tree.
Skill
How to reveal it
Wind Wielder
Grow the colossal pumpkin, climb its vine and talk to the Cloud Shepherd (“The Colossal Pumpkin Contest”).
Flower Farmer
Receive Gloria Marywild’s blessing in “Ghost Treasure”. If you lie to Ivarice about the moonstone, Gloria won’t give it to you (see Farming).
Mole Strength
Finish “Worms for Moles” for the Giant Mole (see Villagers).
Apothecary
Finish “The Potionmaster’s Ingredients”.
A skill most divers should skip
What to unlock first
Mana is the first thing you run short of — every Song of Tilling and Rain Dance eats into it — so early points are best spent on more mana or on saving money.
A good opening:
Mana Enrichment (starting hexagon): +100 mana straight away.
Seed Collective: free seeds twice a season for the rest of the year.
Swift Witch through Seed Gatherer, Carpentry and Friend of Crows: four points for 25% faster movement, a daily gift from the crows, better seed returns and your first Carpentry level.
Potionwork Proficiency and Esteemed Baker, next to Seed Collective: +40% on food sales and easier potion scores.
The other two Mana Enrichment hexagons whenever you want to till more plots than your mana allows.
After that, follow your play style. Fishing: Song of the Sea, Treasure Finder and Fishmonger. Potions: all three Potionwork Proficiency and Apothecary. Farming: Farm Merchant, Raindancer and Flower Farmer. If you top up mana by eating baked goods, Baker’s Touch (next to Mana Enrichment) doubles what they give for a single point.
Arch Witch
The Arch Witch achievement unlocks when you have all 31 skills. That means 341 experience and all four hidden skills — so you need to finish “Ghost Treasure” without lying to Ivarice, “Worms for Moles”, “The Potionmaster’s Ingredients” and the colossal pumpkin.
A full first year gives roughly 310 experience if you finish every quest, perfect every potion and song, repair the shrines and use every sand pile. Daily Bathhouse visits make up the rest if you go on most of the days it’s open.