Spring calendar (days 1–14)
What happens on each day of Spring, and what to get ready for.
- 6 items to collect
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Spring is about setting up: your garden, your first spells and potions, and enough savings for the Seaflower Festival on day 14. Rainy days water the garden for you, so they’re ideal for errands. Days with no fixed event still have classes and chores — always check your in-game calendar too.
Spring 1
- Your first day. Nalin registers your Skill Trinket at Practical Practice, and your enrollment list gets you a free Cauldron at Newt’s Eye.
Spring 2
- Accept Dean Clary’s offer to look after the school garden (“Campus Career”). Kavita starts selling seeds.
- 20:00 — the Meet and Greet in the Common Room.
- Reed can now start the story “The Derelict Wagon”.
Spring 3
- No fixed events.
Spring 4
- 08:00–11:00 — Potions 101: you learn the Potion of Hardiness.
- When you get home, Clover’s chimney blows up (the story “Clover’s Calamity”).
Spring 5
- Intro to Herbotany: the class asks for flowers to decorate the parade float.
- Clover asks you to grow 10 Tulips to sell at the market. Kavita sells Red Tulip Bulbs in Spring.
Spring 6
- No fixed events.
Spring 7
- From today, Amka’s scene at the Common Room table can happen when Amka and Arthur are both there.
Spring 8
- First delivery from the Seed Collective, if you unlocked that skill. Open the crate before the next delivery replaces it.
- Last day the Miller sells Flour and seeds at the Rosewheat Fields mill.
Spring 9
- A gremlin curses the mill (the story “The Cursed Mill”).
- Clover gives you the topic Strange Pamphlets to ask people about.
Spring 10
- 08:00–11:00 — Potions 102: you learn Insta Ungrow.
Spring 11
- No fixed events.
Spring 12
- 19:00 — Forests and Fairies, the board game, at the library.
Spring 13
- 12:00 — meet Clover at the Wisk market with the 10 Tulips. If you didn’t grow them, Clover finds some another way: the story can’t fail.
Spring 14
- 08:00–16:00 — the Seaflower Festival. The sea stalls are only here today, and the regular shops are closed.
- On the ferry ride over, the ferry operator gives you the Wetsuit Outfit: you can’t swim without it.
- Fern teaches you Sandcastle Jingle. Use it on sand piles 9 and 10 before you leave the festival grounds.