Altin & Altin Peak
A flooded mining town and the mine-cart tunnels beneath it.
- 4 items to collect
- Djinni: Spritz
- Boss: Living Statue
- Boss: Hydros Statue
Your progress here0 / 5
Tick the coloured tags as you pick things up. Progress is saved in this browser.
A flooded town and a mine full of carts. You beat the water monster several times and come away with two new Psynergies: Frost for anyone and Lift.
Altin
- As you arrive you’ll see that the lower part of town is under water. Head left: the monster responsible escapes into a cave — the mine of Altin Peak.
Altin Peak: first and second visits
- Follow the monster into the cave and beat this Living Statue. You are rewarded with the Frost Jewel, which lets whoever holds it cast Frost.
- Leave the cave: part of the town is now dry. Go to the lower area and enter the mine again, this time through the entrance with a rail track.
- Follow the track without turning off until you reach a pool with a mine cart. Hit the nearby switch to change the direction of the rails and hop in.
- It takes you to the monster again: beat it and the water drops even further.
Altin Peak: third visit
- Go back and enter through the first door of the cave, which was flooded before.
- Ride the cart at the top right. Where it drops you, flip the switch to change the rails and ride the cart two more times. Go through the door and follow the only path to another door.
- In this room, freeze the puddle with Frost so you can cross over it, then go through the door.
- Next room: freeze another puddle, climb the stairs in the middle and use the ice pillar to cross right to the cart. It takes you to a chest with the Dragon Shield.
- Climb the stairs on the left to a switch, press it and go back to the cart. It takes you to the exit, where the monster is waiting in another small pool: beat it again.
The lower mine and Spritz
- Leave the cave (or use Retreat): the lower town is now completely dry. Go down and enter the last part of the mine.
- A boulder blocks the path (you can’t move it yet). Follow the only path right to an area with more tracks and a Djinni on a platform.
- To catch the Djinni:
- Freeze the three puddles you see.
- Flip the track switch.
- Push the pillar beside one of the puddles left.
- Climb the stairs, hop over the ice pillar and the log pillar to a cart and ride it twice in a row. The Mercury Djinni Spritz fights you before joining.
- To move on, climb the stairs and hop over the two frozen puddles at the top. Follow the only path to an uphill trail full of rocks. At the end there is a sign and a tree trunk.
- Use Force to knock the trunk over (without it, Garet loses his temper and hits it himself). A boulder comes rolling after you: step aside and it smashes a hole you can drop through.
- Follow the only path to the final showdown with the monster.
- A chest appears where the boss stood: the Lifting Gem, which gives you Lift for raising the boulders that blocked your way.
- Go back into the mine from the lower town. Lift the boulder with Lift and take the middle of the three paths.
- Lift one more boulder and you come out on the far side of town. A little further south is Lama Temple.