Step 06

Mercury Lighthouse

Your first big dungeon, from the frozen doors to the beacon on the roof.

  • 4 items to collect
  • Djinni: Fizz
  • Djinni: Sleet
  • Boss: Saturos
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The first real dungeon. Mia joins the party, the puzzles mix pipes, statues and waterfalls, and Saturos is waiting on the roof.

The entrance and Mia

  1. Go through the way Mia opened and keep heading up. A monster blocks the corridor: beat it to continue.
  1. You reach a large hall with a big statue on the wall. Go up through either door, then through another door going up.
  2. In the next room, hop to the tile in front of you to reach the stairs visible through the top door.
  3. Follow the path to a gap beside a statue, with Mia standing nearby. Push the statue into the gap with Move: Mia joins your party and brings the Mercury Djinni Fizz with her.
  1. Continue to a room with waterfalls and take the lower-right path.

Pipes and the big statue

  1. Push the first pipe right so the water runs all the way through.
  2. Follow the only path (up and down the stairs you find) to the right end of that same pipe, and push it left to cut the water off.
  3. On the right is a chest with a Psy Crystal, which fully restores one character’s PP. The exit is at the bottom left.
  1. On the way out, keep to the right side. Push the statue on the right of the room onto the floor switch to open the door at the top.
  2. Loop around the room and go down the stairs. Carry on to the door, where there is a hole: drop through it and you land back in the hall with the big statue.
  1. Hop onto the statue’s hands and cast Mia’s Ply. The tiles in the water start to glow: every time you step on one, you can hop across the water three times.

The left door and the statue puzzle

  1. Go back to the big statue room and take the left door.
  2. Go up one screen and follow the path by hopping across the platforms on the right: all the way right, all the way up, then all the way left.
  3. Keep going down into the next room and down once more. In the room with three waterfalls, walk through the middle one.
  4. You reach a room with two doors at the top. For now you can only use the right one.
  1. A room full of pipes. Move them in this order:
    1. Topmost pipe up.
    2. Bottom pipe up.
    3. Right-hand pipe left.
  2. Go back and cross the previous room, which is now full of water. You reach a room with a switch, but you need to go upstairs and knock a statue down before you can press it.
  3. On the upper floor:
    1. Push the right-hand pipe left (the horizontal pipe must be up): the statue slides left.
    2. Put that pipe back where it was: the statue slides down.
    3. Push the same pipe left again, lower the horizontal pipe and push the first pipe right: the statue falls to the floor below.
    4. Go down and push it onto the switch.

To the top of the lighthouse

  1. Follow the only path. Some statues here can be moved: shift one aside with Move to reach the next door.
  1. Behind it is a room with a broken pipe and a chest holding a Nut. Push the pipe up: its water jet blasts a new path open.
  1. Keep going to a long hall full of waterfalls. Walk under the middle one (the third from the left) into a hidden room with the Mercury Djinni Sleet. It fights you before joining.
  1. Carry on through the lower-left door to another waterfall room, and this time pass under the one on the far right.
  2. In the new room, use Move to clear the way. Follow the path to a room with a rainbow: cast Ply on the statue and the waterfall starts flowing upward.
  1. Ride the waterfall up to the roof of the tower, where Saturos is waiting.
  1. After the scenes, go left and hop across the platforms to the elevator to ride down.
  2. In the main hall, the little fountain is now flowing. Fill your bottle with its water to get Hermes’ Water, then leave the lighthouse.

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