Lalivero, Babi Lighthouse & Venus Lighthouse
The final dungeon, from the rooftops of Lalivero to the top of Venus Lighthouse.
- 7 items to collect
- Djinni: Torch
- Djinni: Luff
- Boss: Saturos
- Boss: Menardi
- Boss: Fusion Dragon
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The final stretch. Babi Lighthouse leads underground into the Tunnel Ruins and on to the heart of Venus Lighthouse: two Djinn, circuit and statue puzzles, and the last battles of the game.
Lalivero
- For the town Djinni: climb the ladder in the armor shop in the south-east and go out onto its roof. Hop east onto the yellow wall around the town.
- Walk along the wall north and then west until you reach a roof in the north-west corner. Hop right onto the inn building and climb the ivy to the Mars Djinni Torch.
- Go back down the way you came and leave by the top of town: it’s the road to Babi Lighthouse. Keep going up and enter.
Babi Lighthouse and Luff
- At the entrance there are two pillars, one on each side of the main door. The passages under them lead to a Djinni.
- To get it:
- First take the passage under the left pillar: there you can shift a pillar with Move.
- Go back up and take the passage under the right pillar (push it first). Use Move again to get through.
- You come out on the outside: cast Growth to grow a vine and climb it.
- Drop down: you land in a room where you do the same thing again, and find the Jupiter Djinni Luff. It fights you before joining.
- Then drop down once more to keep going.
The Tunnel Ruins
- After the drop, go through the door. Take the left path up to a room where you can drop down in several places: drop through the highest hole.
- You reach the basement and talk to some people. Cast Reveal to find a switch beside the door and press it to go through.
- A big hall with a statue just like the one in the outer part of Venus Lighthouse. If there are no glowing tiles on the floor, you didn’t activate that statue.
- Go into the room below: two pillars side by side. Push the right one two steps right and one step down so you can carry on along the right side of the room.
- In the next room, hop across the tiles on the right.
- New room: push two pillars full of water onto a switch (you have to fill the second one yourself with Douse).
- You’ll see two paths. The right one leads to a small room with a statue: cast Reveal to find a hidden chest with a piece of rare armor, Hidden armor (statue room).
- The left path leads to a room where you must push the pillar into the gap on its right (following the track on the floor). Cast Douse on it and then Frost: now you can climb on and carry on.
Colored statues and blocks
- A room with five colored statues: put them on the five tiles in the middle.
- The yellow one goes in the middle.
- The others go in the corner opposite to where you find them: green bottom left, red top left, blue top right and purple bottom right.
- The door on the right opens. Go up one screen along the middle path.
- Past the door, go left and through the lower door. There are two blocks with a hole between them: push the first block left and use Carry to drop it into the hole.
- Cross the sandfall to the right and go through the upper door.
- A room with three sandfalls: go through the one on the far right and follow the only path.
- Next room: put a tile into the gap in the floor and the door opens.
- In the room after that, press the floor switch: a sandfall moves. Take the left door back to an earlier room — thanks to the moved sandfall, you can now go through the door at the upper right.
- Go down to the bottom of the room and move the two pillars aside. Push the third one left, climb up and go through the top door.
- Follow the only path to a room with a statue and a locked door: you need to build a circuit with three tiles.
- First circuit:
- The tile with a horizontal track → the top-right gap.
- The track turning down → the top-left gap.
- The track turning left → the bottom-left gap.
Sandfalls and the second circuit
- Once through, hop to the middle of the room and then to the left. Two doors: take the leftmost one.
- Two sandfalls: walk through the left one to move on.
- A room where you must push two blocks onto the platform on the left to cross to the right side.
- Go through the lower door and press the switch: another sandfall starts flowing. Leave by the top door and ride the new sandfall to reach the lower-left door.
- Follow the only path to a maze of sand currents that drag you along. Work your way across the room to the door on the right.
- Second circuit (to open the door):
- Tile with the vertical track → the bottom-right gap.
- Next gap, following the track → the tile that turns left.
- Next → the one that turns up.
- Last → the one that turns right.
- In the next room, press a switch that moves a platform (and frees another sandfall). Go up by hopping over the platform to a door.
- Follow the path down: you come out above the new sandfall and can take the path at the upper right.
The final battle
- Follow the only path to a spot where you can drop down: you land on a platform that lifts you to the very top of the tower. Scenes, and the last battle.