Step 16

Tolbi & Altmiller Cave

The great city of Tolbi and a pitch-dark cave to the north.

  • 4 items to collect
  • Djinni: Ember
  • Djinni: Hail
  • Djinni: Squall
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In Tolbi you grab a Djinni with Growth. Then comes the dark Altmiller Cave: a pillar puzzle, a color roulette and a medicine for a sick stranger.

Tolbi

  1. Right after you arrive — before going into town — head right along the trees.
  2. You find a sapling: cast Growth and it grows into a vine. Climb it and freeze the small puddle at the top with Frost to make an ice pillar.
  1. Without stepping back out onto the world map, go into town. On the right side, climb the stairs up to your new ice pillar and hop across to the Mars Djinni Ember.
  1. On the world map just south of Altmiller Cave, the Mercury Djinni Hail is waiting. It fights you before joining.
  2. Leave town and head to the cave north of the city: cross two bridges going up.

Altmiller Cave: in the dark

  1. There is only one path. The light fades as you go; past the first door you can only see the area right around you. Go through the top door, dodging the rocks.
  1. Take the left path, hugging the left wall, until you reach a figure you can only see as a silhouette. Talk to it: it is sick and needs medicine. Continue along the path to the left from where it stands.
  1. In the next room go left; when you reach the wall, go down and follow the wall all the way around to another cave. Go in: the light returns.
  2. Climb the stairs at the top: there is a Djinni on the left and some pillars on the floor to the right.

The pillar puzzle (Squall)

  1. Follow this order:
    1. Push the first pillar you reach right.
    2. The pillar below it up.
    3. Freeze the puddle with Frost.
    4. Push the right-hand pillar back left: now it stops against the ice pillar.
    5. Push the top pillar (the second one you moved) down. Reach it from the left side, passing behind (just above) the fixed pillar on the left.
    6. Push the right-hand pillar right again, walk behind it along the bottom, and push it left once more so you can climb up and push the last top pillar down.
  2. That gets you to the Jupiter Djinni Squall, which fights you first.

Altmiller Cave: the color roulette

  1. To move on, go to the right side and push a pillar down; hop over it to a cave and keep heading down.
  1. Reach the cave on the left of this room by following a trail of stones. It leads to another lit room.
  2. Go down to the bottom and up the stairs on the left. Walk around the room to a cave: inside are 5 stones and no exit.
  1. The color roulette:
    1. Press A beside the leftmost stone to move it. Do the same with the rightmost one: a color roulette appears.
    2. When it stops, note the color of the ball at the top.
    3. Cast Reveal: each stone has a color. Press A beside the stone that matches the ball.
    4. The roulette spins again: repeat. A direct path to a chest opens up.
  1. Take the Mystic Draught, go back the way you came and give it to the shadowy figure. After the scenes, return to Tolbi.

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