Step 18 · optional

Lunpa Fortress

Sneak into the thieves’ fortress with Cloak and rescue Hammet.

  • 6 items to collect
  • Djinni: Tonic
  • Boss: Toadonpa
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A stealth mission through the thieves’ fortress of Lunpa using Cloak. It’s long, but it rewards you with plenty of chests, the Cell Key and the Djinni Tonic.

The way to Lunpa

  1. With Cloak you can now get into Lunpa, the town north of Kalay whose guards wouldn’t let you through before.
  2. Go to Gondowan Cave, east of Tolbi. Inside, take the left path, raise a boulder with Lift and continue to a pillar you can knock into the water with Move. Keep right: another pillar to move gets you outside.
  1. You come out south of Kalay. Head north to Lunpa.
  2. The guards are still at the gate, but there is a cave right next to it. Freeze some puddles to open a door and follow the only path into town.

Lunpa Fortress

  1. Leave by the path at the top: a fortress guarded by two soldiers. Cast Cloak to turn invisible and walk only through dark or shaded areas, or they’ll spot you. Slip past behind them and go in.
  1. Go through the door and keep right; another door, and keep right without being seen. Behind the next door is a guard: you have to reach the lower-left door without him seeing you, going around him from above.
  2. In the next room, dodge a patrolling guard to reach the door at the bottom. As soon as you enter, cast Cloak, keep low and go into the cave: a path heading up with two guards. Climb past them unseen to another door.
  3. Follow the only path: three guards you do have to fight.
  1. You reach two doors. Through the top one is an old man in bed; the Djinni is behind him, but you can’t get past yet.
  1. Take the other path (going down), slip past another guard and you reach a locked door with a key behind it. Grab it with Catch: Cell Key. From now on you can open every cell door in the fortress.
  1. Go through the door, beat the monster and take the door on the right. The next room has another door you could open (it leads back to the start of the fortress): don’t take it; use the cave beside it instead.
  2. In the next room, clear some leaves with Whirlwind, then cast Reveal to find a switch and press it to open the door.
  3. Climb the stairs on the right and blow the leaves away with Whirlwind. Go through the cave behind them and follow the only path to a crate. Push it down until it drops through a gap, and use it to cross to the left.
  1. Behind the door are more leaves: Whirlwind, Reveal, press the switch. Go through: after a conversation you must defeat a huge monster. Afterwards you are thrown out of the fortress.
  1. Go into the cave that brought you here and continue until you meet someone (scenes). Then return to town and enter the fortress again.
  1. Now the old man in bed, Donpa, lets you through: the Mercury Djinni Tonic is in the storeroom behind him.

Tip: try , or