Chapter 12: Cantlin, the broken bridge and Erdrick’s Armour
A guardian at the gate, a bridge to mend, and the right moment to go back to Damdara. 2 Mini Medals, 3 seeds, 2 scrolls, 2 bosses.
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Cantlin greets you with a fight before it lets you in. Inside, the town is calm and packed with items, but the bridge that leads on is broken, and only the dwarves can fix it. Once it’s mended, a valley beyond it hides a Secret Spot with the Spiked Armour, which is exactly what you want before going back to Damdara for the optional Knight Aberrant and the prize it guards: Erdrick’s Armour.
Checklist
Treasure
Where
Contents
Cantlin inn room
The inn’s top-right room: a chest and a dresser.
Magic Water, Boxer Shorts
Upstairs dresser
The building south of the inn, first room upstairs.
Iron Armour
South house dressers
The building further south.
Hardwood Headwear, Chain Mail
Shop dressers
The right-hand door of the equipment shop by the ponds.
Oomph Powder, Leather Suit
Shop barrel
Outside, on the right of that equipment shop.
Wayfarer’s Clothes
West path sparkle
Past the mended bridge: north, then the first path west, to its end.
Antidotal Herb ×3, Jeeper Creeper ×2, Dieamend
Valley branch sparkle
The short branch south-east as you enter the desert valley.
Magic Water, Chimaera Wing
Forest sparkle
The forest south-east of the valley’s east end, right side.
Two-Leaf Clover, Slippery Sap, Jeeper Creeper
Valley spot chests
The Secret Spot at the end of the lower valley.
Spiked Armour, Strength Ring
Erdrick’s Armour
Damdara: the tree behind the Knight Aberrant.
Erdrick’s Armour
Mini Medal
Where
Cantlin graveyard medal
The small graveyard north of the equipment shop: the tomb on the right.
Valley secret spot medal
One of the three chests in the middle of the valley Secret Spot.
Seed
Where
Seed of Wisdom
The building south of the inn: the pot in the top-left corner.
Seed of Luck
The equipment shop’s right-hand room: the pots in the bottom-right corner.
Seed of Agility
The northern building, upstairs: the barrel in the top-right corner.
Scroll
Where
Attack Attacker Scroll
The building south of the inn, first room upstairs: a dresser.
Moreheal Scroll
The same floor, the next room: on one of the bookshelves.
Secret Spot
Where
Valley secret spot
At the end of the lower valley, past the mended bridge.
Boss
Where
Golem
Cantlin’s entrance, on arrival.
Knight Aberrant
Damdara, east of the ruined buildings (optional).
Boss: Golem
Walking into Cantlin starts a fight straight away.
Move
What it does
How to handle it
Attack
About 85 damage.
Dodgy Dance makes it miss more often.
Muster Strength
Charges up its next blow.
Answer with Defending Champion the same turn.
Raise your evasion with Dodgy Dance, then use Gust Slash every turn, healing when you need to. Whenever it charges with Muster Strength, defend with Defending Champion instead of attacking.
Cantlin
After the fight the townsfolk tell you what has been happening. The way on is a broken bridge, and the marker points to the Cave of the Dwarves. Look round the town first.
The west and south:
Left of the entrance, a barrel with 31 gold. The bank behind it is empty.
Down the stairs to the south is the inn. Its top-right room has a chest with a Magic Water and a dresser with Boxer Shorts.
The building south of the inn: a Seed of Wisdom in the top-left pot. Upstairs, the first room’s dressers hold Iron Armour and the Attack Attacker Scroll; the next room’s bookshelves talk about legendary ores and sword techniques, and one of them gives you the Moreheal Scroll.
Further south, a building with a man marked with a green ! — his family lived on the east side of Damdara. Its dressers have Hardwood Headwear and Chain Mail.
Outside that building, squeeze along its left side between the wall and the house: the northern end hides a Two-Leaf Clover.
East of that building, a blue door to the south leads to an old priest.
Of the two ponds to the north, the southern one has a Medicinal Herb in a pot on its left side.
East of the old priest is an equipment shop, with another green ! outside: he mentions a friend, Magog, and a chest buried behind the tree behind his shop.
The left door of the shop sells the Raging Bull Helm and Dragon Mail, together over 22,000 gold. The right door is a back room: Oomph Powder and a Leather Suit in the dressers, a Seed of Luck and an Unsealant in the pots, and Wayfarer’s Clothes in the barrel outside on the right.
Behind the shop to the north lies a small graveyard; the right-hand tomb holds a Mini Medal.
The north:
The item shop, and next to it a small equipment shop with two items (the shield is good but expensive).
Past them, a priest lets you save. North of the priest, a third equipment shop has a Holy Water in the pot outside and nothing worth buying.
Go up the stairs and into the building to the north. Upstairs, the barrel top right has a Seed of Agility. The chest here needs the Ultimate Key.
From the balcony, drop down on the right and speak to the man waiting below.
Mending the bridge
Warp to the Cave of the Dwarves and talk to the dwarf in blue. The dwarves agree to help, and the scenes carry on back in Cantlin.
When they finish, talk to the old man in green on the right. Then try to walk out of Cantlin: he stops you for one more scene, and the bridge is open.
Across the bridge: the valley Secret Spot
Cross the mended bridge, then turn north and take the first path west. At its end is a sparkle with three Antidotal Herbs, two Jeeper Creepers and a Dieamend.
Go back east and follow the road north-east into a desert valley. As soon as you enter, a short branch leads south-east to a dead-end sparkle: Magic Water and a Chimaera Wing.
Carry on through the valley. When you reach its east side, the valley turns north — don’t follow it yet. Go south-east into the forest: the sparkle on its right side has Slippery Sap, a Two-Leaf Clover and a Jeeper Creeper.
Then go west into the lower valley and follow it to the end, where there’s a Secret Spot:
Three chests in the middle: a Strength Ring, a Mini Medal and the Spiked Armour.
A fourth chest behind them needs the Ultimate Key.
Open with Dodgy Dance and recast it whenever its icon starts to flash beside your name. Between those, attack with your best skills and heal well before you’re in range of two hits. If it starts landing everything, back off and come back later: this boss is optional.
Beating it gives more experience than almost any other fight in the game, a big pile of gold, the Ogre Shield and a trophy/achievement.
Afterwards, examine the tree behind where it stood: Erdrick’s Armour. It restores HP as you walk, protects you from poison swamps and electrified floors, and reduces damage from spells and breath attacks.
Now return to the valley and follow it north. It leads to the island with the marker: Weeping Isle.