Chapter 12

Chapter 12: Cantlin, the broken bridge and Erdrick’s Armour

A guardian at the gate, a bridge to mend, and the right moment to go back to Damdara. 2 Mini Medals, 3 seeds, 2 scrolls, 2 bosses.

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Cantlin greets you with a fight before it lets you in. Inside, the town is calm and packed with items, but the bridge that leads on is broken, and only the dwarves can fix it. Once it’s mended, a valley beyond it hides a Secret Spot with the Spiked Armour, which is exactly what you want before going back to Damdara for the optional Knight Aberrant and the prize it guards: Erdrick’s Armour.

Checklist

TreasureWhereContents
Cantlin inn roomThe inn’s top-right room: a chest and a dresser.Magic Water, Boxer Shorts
Upstairs dresserThe building south of the inn, first room upstairs.Iron Armour
South house dressersThe building further south.Hardwood Headwear, Chain Mail
Shop dressersThe right-hand door of the equipment shop by the ponds.Oomph Powder, Leather Suit
Shop barrelOutside, on the right of that equipment shop.Wayfarer’s Clothes
West path sparklePast the mended bridge: north, then the first path west, to its end.Antidotal Herb ×3, Jeeper Creeper ×2, Dieamend
Valley branch sparkleThe short branch south-east as you enter the desert valley.Magic Water, Chimaera Wing
Forest sparkleThe forest south-east of the valley’s east end, right side.Two-Leaf Clover, Slippery Sap, Jeeper Creeper
Valley spot chestsThe Secret Spot at the end of the lower valley.Spiked Armour, Strength Ring
Erdrick’s ArmourDamdara: the tree behind the Knight Aberrant.Erdrick’s Armour
Mini MedalWhere
Cantlin graveyard medalThe small graveyard north of the equipment shop: the tomb on the right.
Valley secret spot medalOne of the three chests in the middle of the valley Secret Spot.
SeedWhere
Seed of WisdomThe building south of the inn: the pot in the top-left corner.
Seed of LuckThe equipment shop’s right-hand room: the pots in the bottom-right corner.
Seed of AgilityThe northern building, upstairs: the barrel in the top-right corner.
ScrollWhere
Attack Attacker ScrollThe building south of the inn, first room upstairs: a dresser.
Moreheal ScrollThe same floor, the next room: on one of the bookshelves.
Secret SpotWhere
Valley secret spotAt the end of the lower valley, past the mended bridge.
BossWhere
GolemCantlin’s entrance, on arrival.
Knight AberrantDamdara, east of the ruined buildings (optional).

Boss: Golem

  1. Walking into Cantlin starts a fight straight away.
MoveWhat it doesHow to handle it
AttackAbout 85 damage.Dodgy Dance makes it miss more often.
Muster StrengthCharges up its next blow.Answer with Defending Champion the same turn.
  1. Raise your evasion with Dodgy Dance, then use Gust Slash every turn, healing when you need to. Whenever it charges with Muster Strength, defend with Defending Champion instead of attacking.

Cantlin

  1. After the fight the townsfolk tell you what has been happening. The way on is a broken bridge, and the marker points to the Cave of the Dwarves. Look round the town first.
  2. The west and south:
    1. Left of the entrance, a barrel with 31 gold. The bank behind it is empty.
    2. Down the stairs to the south is the inn. Its top-right room has a chest with a Magic Water and a dresser with Boxer Shorts.
    3. The building south of the inn: a Seed of Wisdom in the top-left pot. Upstairs, the first room’s dressers hold Iron Armour and the Attack Attacker Scroll; the next room’s bookshelves talk about legendary ores and sword techniques, and one of them gives you the Moreheal Scroll.
    4. Further south, a building with a man marked with a green ! — his family lived on the east side of Damdara. Its dressers have Hardwood Headwear and Chain Mail.
    5. Outside that building, squeeze along its left side between the wall and the house: the northern end hides a Two-Leaf Clover.
  1. The middle of town:
    1. East of that building, a blue door to the south leads to an old priest.
    2. Of the two ponds to the north, the southern one has a Medicinal Herb in a pot on its left side.
    3. East of the old priest is an equipment shop, with another green ! outside: he mentions a friend, Magog, and a chest buried behind the tree behind his shop.
    4. The left door of the shop sells the Raging Bull Helm and Dragon Mail, together over 22,000 gold. The right door is a back room: Oomph Powder and a Leather Suit in the dressers, a Seed of Luck and an Unsealant in the pots, and Wayfarer’s Clothes in the barrel outside on the right.
    5. Behind the shop to the north lies a small graveyard; the right-hand tomb holds a Mini Medal.
  2. The north:
    1. The item shop, and next to it a small equipment shop with two items (the shield is good but expensive).
    2. Past them, a priest lets you save. North of the priest, a third equipment shop has a Holy Water in the pot outside and nothing worth buying.
    3. Go up the stairs and into the building to the north. Upstairs, the barrel top right has a Seed of Agility. The chest here needs the Ultimate Key.
    4. From the balcony, drop down on the right and speak to the man waiting below.

Mending the bridge

  1. Warp to the Cave of the Dwarves and talk to the dwarf in blue. The dwarves agree to help, and the scenes carry on back in Cantlin.
  2. When they finish, talk to the old man in green on the right. Then try to walk out of Cantlin: he stops you for one more scene, and the bridge is open.

Across the bridge: the valley Secret Spot

  1. Cross the mended bridge, then turn north and take the first path west. At its end is a sparkle with three Antidotal Herbs, two Jeeper Creepers and a Dieamend.
  2. Go back east and follow the road north-east into a desert valley. As soon as you enter, a short branch leads south-east to a dead-end sparkle: Magic Water and a Chimaera Wing.
  3. Carry on through the valley. When you reach its east side, the valley turns north — don’t follow it yet. Go south-east into the forest: the sparkle on its right side has Slippery Sap, a Two-Leaf Clover and a Jeeper Creeper.
  4. Then go west into the lower valley and follow it to the end, where there’s a Secret Spot:
    1. Three chests in the middle: a Strength Ring, a Mini Medal and the Spiked Armour.
    2. A fourth chest behind them needs the Ultimate Key.
  1. The Spiked Armour has a lot of defence and hurts enemies that hit you. That makes it ideal for the next fight.

Optional boss: Knight Aberrant

  1. Warp to Damdara and walk east through the second ruined building. Go in with:
    1. The Spiked Armour from the valley, or the best armour you own.
    2. The Phantom Mask, for its extra evasion.
    3. Full HP and MP. The fight is long.
MoveWhat it doesHow to handle it
AttackOver 110 damage, even in good armour.Keep your evasion up and your HP high.
Defence downIts blows can lower your defence.Heal early; the next hits will be bigger.
  1. Open with Dodgy Dance and recast it whenever its icon starts to flash beside your name. Between those, attack with your best skills and heal well before you’re in range of two hits. If it starts landing everything, back off and come back later: this boss is optional.
  2. Beating it gives more experience than almost any other fight in the game, a big pile of gold, the Ogre Shield and a trophy/achievement.
  3. Afterwards, examine the tree behind where it stood: Erdrick’s Armour. It restores HP as you walk, protects you from poison swamps and electrified floors, and reduces damage from spells and breath attacks.
  4. Now return to the valley and follow it north. It leads to the island with the marker: Weeping Isle.

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