Chapter 13

Chapter 13: Weeping Isle and the attack on the Faeries

A dungeon that winds in and out of the cliffs, then two fights back to back in two places. 2 Mini Medals, 1 scroll, 1 boss.

  • 13 items to collect
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Weeping Isle is a dungeon of two floors that keep spilling out onto the open cliff face (the game calls those parts “Exterior”), so the route weaves inside and out. It holds the Stardust, another sigil ingredient, and a grey chest you’ll come back for with the Ultimate Key. The story then takes you back to Cantlin and on to the Faerie Village, which is under attack. Its monsters are Vis Magers, Minidemons, Heyedras, Handsome Crabs, Gargoyles and Dragonflies; level 33 or so is comfortable.

Checklist

TreasureWhereContents
Weeping Isle chest 1L1: the north branch of the first fork.Hextract
Weeping Isle chest 2L1: south, then south-east at the next fork.Musk
West dead endL1: examine the ground in the dead end west of chest 2.Zombie Mail
North dead endL1: north past the stairs, the dead end; middle of the floor.Choker
Weeping Isle chest 3L2: either eastern path north, to the end.4,452 gold
Weeping Isle chest 4L1 (second time): east, then right from the open area.Coagulant
Exterior potsTop of the Exterior: the pots and barrels on the right.Staff of Sentencing, Thorn Whip, Jeeper Creeper, Magic Water
Mini MedalWhere
Weeping Isle L1 medalL1: north past the first stairs, left at the fork, to the end.
Weeping Isle L2 medalL2 (second time): right after the scene, to the dead end.
SeedWhere
Seed of MagicL2 (last part): east at the fork on the way north, hidden on the ground at the end.
ScrollWhere
Kacrack ScrollTop of the Exterior: the chest on the left.
Key itemWhere
StardustThe sparkle at the very top of the Exterior, north of the grey chest.
BossWhere
Dragon ZombiesFaerie Village, after Weeping Isle.

Weeping Isle, L1

  1. Follow the path to the first fork and go north for a chest with a Hextract.
  1. Back at the fork, go south to another fork:
    1. South-east: a chest with Musk.
    2. West to the dead end: examine the ground for Zombie Mail.
  2. Stairs lead up just north of that dead end. Before taking them, walk past them to the north and turn left at the fork for a chest with a Mini Medal.
  3. The other way at that fork is another dead end, but the ground near its middle hides a Choker.
  4. Then head south and climb the stairs on the west side.

Weeping Isle, L2 and back

  1. Open your map. On the right, two paths join and run north; take either to a chest with 4,452 gold.
  2. Back in the large area, go north (the left-hand path is a dead end). A short scene: you find the priest from the adventurers you met at Erdrick’s Hollow. Then go east and down the stairs.
  3. On this part of L1, go east and then right from the open area for a chest with Coagulant.
  4. Go south from the main area and out the far end. You come out on the Exterior: walk round, back in, and up the stairs.
  5. A scene plays as you go south. Afterwards, a dead end to the right has a Mini Medal; then come back and head west to the next area.

The Exterior: the Stardust

  1. Outside, go west (east is a dead end) and take the north entrance. That puts you briefly back inside L2: walk west and straight out again.
  2. Climb the path towards the middle of the cliff:
    1. A chest on the left: the Kacrack Scroll. Read it now — you’re about to need it.
    2. The pots and barrels on the right: a Jeeper Creeper, a Thorn Whip, a Staff of Sentencing and a Magic Water.
    3. A grey chest you can’t open yet (it’s worth coming back for in Chapter 14).
    4. At the top, a sparkle with the Stardust: the fourth sigil ingredient.
  1. Go back through L2 to the Exterior, take the stairs down on the left and follow the path back into L1, then go up the stairs on the right.

Weeping Isle, the last stretch

  1. North and south are dead ends here. Go west and follow the path north.
  2. At the fork, detour east first: the ground at the end hides a Seed of Magic.
  3. Then carry on to the marker. After a scene you’re attacked by six Dragonflies — the same pink monsters you’ve been fighting all along. Cast Kacrack twice and they’re gone. You only have to survive one round of their attacks, which is easy in Erdrick’s Armour.

Cantlin and the Faerie Village

  1. The scenes take you back to Cantlin on their own. When you can move, go to the graveyard in the south-east of town to continue them. You see what is happening across the world, and you’re needed at the Faerie Village.
  2. Two Dragon Zombies are waiting when you arrive.
MoveWhat it doesHow to handle it
Ice breathHits hard.Cast Insulatle and keep it up.
AttackHits even harder than the breath.Heal before you’re in range of two hits.
RegenerationEach heals about 20 HP per turn.Focus one at a time so the healing can’t keep up.
Two actionsNow and then they take two turns at once.Leave a margin.
  1. Cast Insulatle, then use Flame Slash on one Dragon Zombie until it falls. With one gone, the other goes down quickly.
  1. Dark scenes follow. The Faeries can’t make a sigil right now; you’ll come back. Two places are marked on your map, Kol and Galenholm. Start with Kol.

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