Chapter 14

Chapter 14: Spiketail, the Ultimate Key and the last locked doors

The hardest boss so far, then one final lap of the world with the last key. 4 Mini Medals, 1 Secret Spot, 1 boss.

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Kol is under attack, and the monster behind it, Spiketail, is a real step up: it speeds itself up, heals and calls for help. Beating it earns you the Ultimate Key, which opens every remaining lock. As with the other keys, take a full lap before moving on — this one includes Erdrick’s Shield, the two sigils the Faeries couldn’t make last time and a medal trade worth two very strong weapons.

Checklist

TreasureWhereContents
Tantegel upstairs chestTown: upstairs in the house right of the church, the chest on the left.Hextract
Rimuldar prisoner potRimuldar church, west entrance: up the stairs, inside the cell.Sage’s Elixir
Wayfarer’s Inn chestBehind the left-hand door.Sage’s Elixir
Wayfarer’s Inn well chestAt the bottom of the well.Mask of Implacability
Swamp spot rockSecret Spot east of the inn: behind the big rock south-west of the barrel.8,803 gold
Swamp forest sparkleThe small forest north of that Secret Spot.Prayer Ring, Anti-Freeze Earrings
Erdrick’s ShieldWeeping Isle: the grey chest at the top of the Exterior.Erdrick’s Shield
Weeping Isle MimicWeeping Isle, past the Dragonfly fight: the left branch. It’s a Mimic.Sage’s Elixir (when beaten)
Weeping Isle left branchThe pots and barrels along the left branch.Ice Shield, Rousing Ring, Rabbit Tail
Weeping Isle north branchThe two chests up the northern branch.Garish Garb, Pirate King’s Pendant
Weeping Isle right branchThe chest, barrel and pot along the right branch.Ruby Wristband, Copper Sword, Oomph Powder
Valley spot back chestThe valley Secret Spot south of Weeping Isle: the chest behind the other three.Agility Ring
Citadel locked chestCitadel of the Monarch of Medals: one of the two last locked chests.Demon Whip
Mini MedalWhere
Tantegel church medalUpstairs in the church: the pot inside the cell.
Dwarves’ last door medalCave of the Dwarves: west from the entrance to the last locked door.
Cantlin north building medalThe north-east building, upstairs: the chest.
Citadel medalCitadel of the Monarch of Medals: the other last locked chest.
SeedWhere
Seed of StaminaWayfarer’s Inn: the bag next to the bed in the left-hand room.
Secret SpotWhere
Swamp secret spotEast of the Wayfarer’s Inn, on the far side of the big poison swamp.
Key itemWhere
Ultimate KeyAfter the fight with Spiketail in Kol.
Sun SigilFaerie Village workshop, for the Undying Flame.
Star SigilFaerie Village workshop, for the Stardust.
BossWhere
SpiketailKol, north part of town.

Boss: Spiketail

  1. In Kol, go west and save with the priest. The item shop is locked; walk north to trigger the attack.
  2. Set up before the fight:
    1. Equip the Dragon Shield from the Monarch. It has less defence than the Ogre Shield, but it cuts breath damage, and breath is most of what Spiketail does.
    2. Wear your best armour — Erdrick’s if you have it.
    3. Keep the Swallowtail boomerang in your bag alongside your main weapon.
MoveWhat it doesHow to handle it
AttackAbout 60 damage.Heal at around 200 HP.
InfernoBreath, about 75 damage.The Dragon Shield reduces it.
AccelerateGives it two actions per turn.This is when it gets dangerous: don’t gamble on low HP.
Calls DragonfliesTwo join the fight, about 40 damage each.Wipe them with the boomerang (below).
MultihealHeals itself about 75 HP.Out-damage it with Wild Side.
KabuffRaises the defence of itself and its Dragonflies.Keep using Dragon Slash.
  1. Keep Wild Side active the whole fight. With it, you act twice per turn — the only way to keep pace once Spiketail accelerates.
  1. Attack with Dragon Slash (two hits of around 120–150 under Wild Side). When the Dragonflies appear, switch to the Swallowtail and attack normally: two boomerang hits clear both before they move. Then switch back to your main weapon.
  2. When your HP falls to about 200, cast Moreheal. With Wild Side that’s two big heals in one turn. Take your time; greed is what loses this fight.
  3. Afterwards, a scene ends with the Ultimate Key in your hands.

Tantegel, Rimuldar and the dwarves

  1. Tantegel town:
    1. Upstairs in the church, open the cell: a Spider Web in the barrel and a Mini Medal in the pot.
    2. Upstairs in the house right of the church, the last chest has a Hextract.
    3. Inside the castle, four chests on the west side of the ground floor hold 12,000 gold, an Elfin Elixir, the Headsman’s Axe and the Snoop Scroll. Only take them now if Gwaelin is safely at home.
  1. Rimuldar: enter the church building from the west and go up to the prisoner. The pot in his cell has a Sage’s Elixir.
  2. Cave of the Dwarves: warp there, cast Evac to get outside and walk back in. Go west to the last locked door; the chest behind it has a Mini Medal.

The Faerie Village: the last sigils

  1. Go to the workshop and hand over the Undying Flame and the Stardust. You receive the Sun Sigil (better critical hit rate) and the Star Sigil (you recover MP when you defend). That’s all five, and a trophy/achievement.
  1. Only the Lyre of Ire is still missing.

The Wayfarer’s Inn and the swamp

  1. Wayfarer’s Inn:
    1. The door on the left now opens: a chest with a Sage’s Elixir, and a Seed of Stamina in the bag beside the bed.
    2. The chest down the well has the Mask of Implacability: huge defence, but it’s cursed and leaves you permanently confused. Not for wearing.
  2. You never explored east of the inn. Cross the large poison swamp (Erdrick’s Armour makes it harmless) to a Secret Spot on the far side. The barrel in the middle has Twitching Powder; the ground behind the big rock to its south-west has 8,803 gold.
  3. Just north, a sparkle in a small forest: a Prayer Ring and Anti-Freeze Earrings.

Cantlin and Weeping Isle

  1. Cantlin: upstairs in the north-east building, the chest has a Mini Medal. Zalen is by the ponds in the middle of town; talk to him for a short scene. He mentions heading back to Galenholm.
  2. Weeping Isle: go back to the top of the Exterior and open the grey chest: Erdrick’s Shield.
    1. It has less defence than the Ogre Shield but reduces damage from spells and breath, which matters more from here on.
  3. Then go to where you fought the Dragonflies. Three branches start there:
    1. Left: a chest that’s a Mimic (it drops a Sage’s Elixir), and pots and barrels with an Ice Shield, a Rousing Ring and a Rabbit Tail.
    2. North: two chests, Garish Garb and the Pirate King’s Pendant.
    3. Right: a chest with a Ruby Wristband, plus a Copper Sword and Oomph Powder in a barrel and a pot.
  4. On the way back, stop at the valley Secret Spot south of the island and open the chest behind the other three: an Agility Ring.

The Monarch of Medals

  1. At the Citadel, open the two chests you couldn’t before, one in each group at the top of the hall: a Mini Medal and the Demon Whip. The whip is cursed and can paralyse you, so leave it in the bag.
  2. Hand in your medals. You should have 31, enough for the Scourge Whip (25) and the Saviour’s Staff (30). Both outclass everything you’ve found so far; the staff is the stronger single-target weapon, the whip hits whole groups.
  3. When you’re ready, go to Galenholm, through the red-door building and out of its left side, to the end of the walkway: the Grave of Galen.

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