Chapter 6: the Thief’s Key tour and Quagmire Cave
A lap of the red doors, then through the poison marsh towards Rimuldar. 4 Mini Medals, 4 seeds, 2 Secret Spots.
- 16 items to collect
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With the Thief’s Key you can open every red door. Before following the marker into Quagmire Cave, take a lap of the places you’ve already been: Tantegel, the Wayfarer’s Chapel, Galenholm (including a first peek into the Grave of Galen) and Kol. Then cross the marsh, pass through the cave and walk south to the island town of Rimuldar, picking up two Secret Spots on the way.
Checklist
| Treasure | Where | Contents |
|---|---|---|
| Tantegel inn dresser | Town inn: the room on the left, behind the red door. | Rousing Ring |
| Castle upstairs barrel | Castle, behind the red doors: up the stairs past the chapel, left side. | Leather Armour |
| Galenholm dock chest | Galenholm: the red-door building north-east of the fountain, at the end of the dock. | Arriviste’s Vest |
| Quagmire Cave chest | B1: east at the fork after the soldiers’ scene, south of the blue door. | Iron Lance |
| Desert spot hidden item | Desert Secret Spot: the north side of the central rocks. | Garish Garb |
| Palm tree | Desert Secret Spot: examine the roots of the palm tree on the left. | Edged Boomerang |
| Mini Medal | Where |
|---|---|
| Tantegel Castle medal | Castle, behind the red doors: upstairs, in the pots in the top-right corner. |
| Wayfarer’s Chapel medal | The room behind the red door on the right: the dresser on the north side. |
| Grave of Galen medal | B1: through the upper-right door, then east and up the first staircase. In a pot. |
| Quagmire Cave medal | B1: turn right at the entrance; the barrel at the end of the passage. |
| Seed | Where |
|---|---|
| Seed of Life | Tantegel: the red-door house right of the church, in a pot. |
| Seed of Defence | Wayfarer’s Chapel: the pot near the middle of the red-door room. |
| Seed of Luck | Kol: the red-door building on the west side, pot on the left. |
| Seed of Agility | Desert Secret Spot: one of the barrels in the middle. |
| Secret Spot | Where |
|---|---|
| Desert secret spot | South-east side of the mountains past Quagmire Cave, out in the desert. |
| Riverside secret spot | West through the mountains from the desert spot, then straight south. |
Tantegel
- In the town inn, the room on the left now opens: a Rousing Ring in the dresser and 342 gold in the pot.
- The house right of the church is open too:
- Downstairs: a Magic Water in the kitchen barrel and a Seed of Life in a pot. The man in the room on the right removes curses — remember him.
- Upstairs: 100 gold on the bookshelf on the right and a Pure Water in the bucket by the bathtub. The two chests here are locked with a different key.
- In the castle, the stairs in the north-west corner of the ground floor now lead to a room with a merchant, who talks about a town and some equipment. Nothing to collect.
- Back downstairs, go north and, instead of leaving by the north exit, turn right to a red door:
- Just past it, another red door to the north opens onto the grounds behind the castle — unlock it as a shortcut.
- Head south into the castle’s chapel, then south again and up the stairs.
- Upstairs: Leather Armour in a barrel on the left; 434 gold and a Mini Medal in the pots in the top-right corner.
The Wayfarer’s Chapel and Galenholm
- At the Wayfarer’s Chapel, the door right beside you now opens. A dresser on the north side has a Mini Medal, and the pot near the middle a Seed of Defence.
- In Galenholm, open the building north-east of the fountain:
- Go left, taking a Medicinal Herb from a pot on the way.
- At the fork go north: 29 gold in a pot on the right, and at the end of the dock a chest with the Arriviste’s Vest, body armour that earns you extra gold after each battle.
- Back at the fork, the left exit leads outside to a mage who warns you off the building at the end of the walkway: the Grave of Galen.
- You can’t get far inside the Grave of Galen yet, but one Mini Medal is already in reach: on B1, go through the upper-right door, then east and up the first staircase to a pot. The rest of the dungeon waits for Chapter 15.
Kol and into the marsh
- In Kol, the red-door building on the west side triggers a short scene with a Royal Guard. Afterwards, the pot on the left has a Seed of Luck.
- You’re done with red doors for now. Rest and save in Kol, then head south towards the marker: a cave in the middle of a poison marsh.
Quagmire Cave, first visit
- Only Vladdies and Lunaticks live here for now. You’re just passing through on B1.
- Right at the entrance:
- Go right: a barrel where that passage ends holds a Mini Medal.
- A small alcove a few steps south-west has a Chimaera Wing in a barrel.
- Another alcove to the south, with a table, has a Strong Medicine in its pot.
- Walk down the long passage on the west side. A scene shows the soldiers heading for Rimuldar. Follow them, and at the fork go east: there’s a blue door you can’t open yet, and south of it a chest with an Iron Lance.
- Then go west and out the other side of the cave.
Two Secret Spots on the way to Rimuldar
- Rimuldar is to the south, on an island. Follow the mountains east and round their end.
- On their south-east side, out in the desert, is a Secret Spot:
- The barrels in the middle: Coagulant and a Seed of Agility.
- Examine the north side of the same rocks for a hidden Garish Garb.
- The palm tree on the left hides an Edged Boomerang at its roots. If nothing turns up, the next Secret Spot gives the hint that makes it appear.
- Leave, go west between the mountains and turn south straight away to a second Secret Spot. Two people there tell you to look in the shadows at the roots — the boomerang you just found.
- From there, head north and trace the river until you reach Rimuldar.