Gears of War: E-Day walkthrough
A complete Gears of War: E-Day campaign walkthrough: all 5 acts and 26 chapters, every boss, and checklists for all 140 collectibles, 125 Hard Cases, 38 supply caches and 17 side objectives.

Steps completed0 / 28
Items collected0 / 344
Walkthrough
Start here
Act 1
- 1-1EmergenceThe night the ground opens under Kalona. Three collectibles, nothing else to find.
- 1-2Survival of the FittestPolice station, shooting range and a bus full of survivors. Four collectibles.
- 1-3A Gear in NeedRescue a trapped Gear and hold the Pay-n-Save. Two collectibles.
- 1-4Back in the FoldGet the mayor to City Hall, then take on the Chained Brumak. Four collectibles.
Act 2
- 2-1Bravo SquadTake the bridge, lower its span and reach the stadium. Five collectibles.
- 2-2Hold the LineThe first open district: 27 collectibles, 27 Hard Cases, 9 supply caches and 7 side objectives.
- 2-3No Gear Left BehindSearch for Charlie Squad and bring down a Seeder. 5 collectibles, 6 Hard Cases.
- 2-4FlyboysAn on-rails door-gun ride. No collectibles.
- 2-5OverrunThe airbase falls. One collectible and three Hard Cases with new mod slots.
Act 3
- 3-1StrandedCrash-landed in the forest: reach Fairlight Base and turn the power on. 5 collectibles, 3 Hard Cases.
- 3-2Enemy LinesBehind Locust lines underground, ending with the Corpser. 6 collectibles, 8 Hard Cases.
- 3-3Last FootholdThe survivors’ base in Monroe Library. 14 collectibles, 12 Hard Cases and 3 side objectives.
- 3-4The ConvoyEscort the trucks across the two-level bridge. 3 collectibles, 5 Hard Cases.
- 3-5Desperate TimesFight your way to Fort Vigil with civilians in tow. 5 collectibles, 5 Hard Cases.
- 3-6Desperate MeasuresHunt the Armored Brumak through Fort Vigil. 3 collectibles, 5 Hard Cases.
Act 4
- 4-1Hope and RuinThe third open district: 13 collectibles, 14 Hard Cases, 4 supply caches and 3 side objectives.
- 4-2Technical DifficultiesSubway, streets and sky train on the way to the comms tower. 2 collectibles, 3 Hard Cases.
- 4-3Tough As NailsThe industrial docks with Auntie’s survivors: 14 collectibles, 12 Hard Cases and 4 side objectives.
- 4-4SignalsOut of the city to an old radio tower. 5 collectibles, 5 Hard Cases.
- 4-5Paths DivergeHelp Auntie’s people evacuate and fight a Brumak at the refinery gate. 2 collectibles, 4 Hard Cases.
- 4-6Critical FailureInto the Timgad Refinery and the Scoria at its core. 5 collectibles, 8 Hard Cases.
Act 5
- 5-1One Problem at a TimeEscape the refinery on a moving train. One collectible, two Hard Cases.
- 5-2Ghost TownThrough a burning, empty district on the way back to Fort Vigil. 3 collectibles, 3 Hard Cases.
- 5-3Storm CloudsAnother Raven door-gun ride, this time through a storm. No collectibles.
- 5-4ResoluteFlood the drydock and get the Resolute ready to sail. 5 collectibles, 3 supply caches.
- 5-5The Fall of KalonaThe last chapter: the Allfathers Legacy Bridge and the final boss, Vraahk. 3 collectibles.