Ghost Town
Through a burning, empty district on the way back to Fort Vigil. 3 collectibles, 3 Hard Cases.
- 6 items to collect
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The squad is on foot in a district that has emptied out and caught fire, still trying to find a way back to Fort Vigil. 3 collectibles — one in the hospital and one at the very top of an apartment block — and 3 Hard Cases. No supply caches.
Checklist
| Collectible | Where |
|---|---|
| COG Tags of Specialist Wallace Teale | On a lonely train platform you pass right before the ramp up to street level, by a dead Gear. |
| Clinical Test Trial Medication | Hospital, second floor, on the right: on a cluttered countertop. |
| COG Tags of Master Sergeant Joseph Kopec | Top floor of the apartment building, on the broken floor beside a rocking chair. |
| Hard Case | Where | Unlocks |
|---|---|---|
| Hard Case 1 | At the top of the ramp, beside a yellow car — you’ll see it straight away. | Kill Credit |
| Hard Case 2 | Take the path through the broken pillar; by a street lamp near the wrecked cars. | Volatility Amplifier (Adrenaline Injector), Echo Resonance (Pulse Drone) |
| Hard Case 3 | By a stopped truck: go under the tunnel and out through the hole. | Reflex Field (Stim Vaporizer), Pulsed Scavenger (Pulse Drone) |
Up to street level
- Start by heading up to street level. On the isolated platform just before the ramp, a fallen Gear has Wallace Teale’s tags. As you come up the ramp, Hard Case 1 is right there beside a yellow car.
- The way forward runs under the elevated tracks. Take the path through the broken pillar to find Hard Case 2 by a street lamp among wrecked cars, and check by the stopped truck — under the tunnel and out through the hole — for Hard Case 3.
The hospital and the apartments
- The route passes the hospital: on its second floor, to the right, the Clinical Test Trial Medication sits on a cluttered countertop.
- Next you have to cut through the apartment building. Climb all the way to the top floor before leaving — Joseph Kopec’s tags are on the broken floor next to a rocking chair.
- Fight through the burning streets beyond; the chapter ends with the squad being picked up.