Act 4 · Chapter 3

Tough As Nails

The industrial docks with Auntie’s survivors: 14 collectibles, 12 Hard Cases and 4 side objectives.

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The comms tower leads to Prospect Bay, an industrial waterfront where a group of survivors led by Auntie — who knows Mags from before the war — is holding out. It’s another open area full of side content: 14 collectibles, 12 Hard Cases, 4 supply caches and 4 secondary objectives, most of them around the Gavel Dockyard and the Seradyne factory.

Checklist

CollectibleWhere
Young Artists Night PosterPasted up outside one of the buildings close to the weapons warehouse.
COG Tags of Lance Corporal Calder HuntNext to a body on a rooftop.
A Letter Regarding ArmadillosIn the building next to the Prospect Bay gate — look on top of the filing cabinet.
R.I.G. ComponentIn the corner of a freight car, wedged between the wall and a machine.
Refiner’s Union JacketRailway transfer building: hung from a metal shelf inside.
Imulsion Blast ChargeComes from the Special Cargo side objective — it’s in the military container beside the helipad.
COG Tags of Lieutenant Jacob PalmaIn the gap between two freight cars, by a body.
Port of Kalona Docking RegistryOn a control desk by the windows in the control tower.
Severed Jack Bot HeadIn a corner of a ruined building, beside a body.
Blurry Photo of Locust AttackUpstairs in a building, inside its storeroom.
COG Tags of Lance Corporal Dalia AvdolOut on a steel platform that’s partly collapsed.
Seradyne Factory Closure SignOn the wall by the staircase inside the factory.
Maranday Apple Brandy BottleUpstairs in a building, sitting on a red toolbox.
COG Tags of Corporal Goran DucaineUpper floor of a ruined warehouse: on a body by the steel doors, with a Gorehook lying next to it.
Hard CaseWhereUnlocks
Hard Case 1Propped against a building’s outer wall, close to a green car.General Mod Slot (Hammerburst), Skeleton Frame (Hammerburst)
Hard Case 2Second floor of the factory.High-Explosive Bolts (Torque Bow)
Hard Case 3Outside the factory — walk along the outer rails.General Mod Slot (Striga), Rotor Charger (Striga)
Hard Case 4In a storage room with enemies inside; opening it brings more.Ricochet Ammo (Striga)
Hard Case 5Factory: on a landing partway up the stairs.Vulnerability Resonance (Sonic Disruptor), Perfect Amplifier (Adrenaline Injector)
Hard Case 6Outside the factory on the upper level, along the outer railings, by an orange pipe.Inertial Regulator (Ripper), Combat Scope (Longshot)
Hard Case 7Next to a dumpster.Tactical Scope (Breechshot), Combat Scope (Striga)
Hard Case 8Out on the helipad beside the control tower.Sniper Scope (Longshot), Quickload Quiver (Torque Bow)
Hard Case 9Inside the train car from the Trapped Locust side objective.Acid Rounds (Gut-Puncher), Primed Coils (Torque Bow)
Hard Case 10On the factory roof.Cover Brace (Longshot)
Hard Case 11Up on a raised platform a few steps from a supply cache.Synaptic Field (Stim Vaporizer), Spherical Emitter (Pulse Drone)
Hard Case 12By a cargo truck — only appears after you load the truck at the weapons warehouse.Armor Mod Slot, Springloaded Mag (Breechshot)
Supply cacheWhere
Supply Cache (weapons warehouse)Inside the weapons warehouse at Seradyne Manufacturing.
Supply Cache (power grid station)Centre of the power grid station.
Supply Cache (Seradyne Administration)Seradyne Industries Administration building, beside the reception booth.
Supply Cache (Gavel Dockyard)Factory, where the civilians warn you about the Reaver.
Secondary objectives
ObjectiveHow to start itReward
Special CargoTalk to the civilians on the west side of Gavel Dockyard and beat the enemies that appear. The container is directly west of the control tower.General Mod Slot (Longshot), Expanded Magazine (Longshot), Imulsion Blast Charge
Trapped LocustGo to the station control room. Set traps and sentries before you open the train car — Hard Case 9 is inside afterwards.General Mod Slot (Incinerator), Springloaded Mag (Incinerator)
Fire in the HoleAn injured civilian in the control tower asks for help; fight off the swarm that arrives.Incendiary Rounds (Gut-Puncher), Incendiary Rounds (Ripper)
Death from AbovePull the lever on the factory roof, clear the roof, then clear the factory below.Torque Regulator (Torque Bow), Combat Scope (Hammerburst)

Sweep by area

  1. Prospect Bay splits into a few zones. What each one holds (everything is in the checklist above):
    1. Prospect Bay gate and Auntie’s hideout: A Letter Regarding Armadillos in the building by the gate.
    2. Seradyne Manufacturing (the weapons warehouse): its supply cache, the Young Artists Night Poster outside a nearby building, and Hard Case 12 by the cargo truck after you load it.
    3. Power grid station: the supply cache in the middle of the station, where you set up the defences.
    4. Seradyne Industries Administration: the supply cache by the reception booth.
    5. Gavel Dockyard — the factory: the Closure Sign by the stairs, Hard Cases 2, 3, 5, 6 and 10 (inside, on the outer railings and on the roof), the supply cache near the civilians, and Death from Above (the lever on the roof).
    6. Gavel Dockyard — control tower and helipad: the Docking Registry on a desk in the tower, Fire in the Hole (the injured civilian there), Hard Case 8 on the helipad, and Special Cargo, whose container next to the helipad holds the Imulsion Blast Charge.
    7. Gavel Dockyard — freight yard and station: the R.I.G. Component in a freight car, Jacob Palma’s tags between the cars, the Refiner’s Union Jacket in the railway transfer building, and Trapped Locust in the station control room (with Hard Case 9 in the train car afterwards).
    8. Keep an eye out on the way for the rest, which aren’t tied to a named spot: Calder Hunt’s tags on a rooftop, Dalia Avdol’s on a broken steel platform, Goran Ducaine’s in a ruined warehouse, the Severed Jack Bot Head, the Blurry Photo and the Maranday Apple Brandy Bottle, plus Hard Cases 1, 4, 7 and 11.

Auntie’s hideout

Mags meets Auntie again.iitsStatic · 143:05 · CC BY 3.0
Prospect Bay.iitsStatic · 147:05 · CC BY 3.0
  1. Fight through Prospect Bay to the survivors’ hideout and debrief with Auntie. Pick up the map when you’re asked to — it marks the area’s points of interest.
  2. A Letter Regarding Armadillos is on top of a filing cabinet in the building next to the Prospect Bay gate.

The weapons warehouse

The weapons warehouse.iitsStatic · 153:05 · CC BY 3.0
  1. Secure the weapons warehouse: clear the Locust around and inside it. The supply cache is inside, and the Young Artists Night Poster is outside a building nearby.
  2. Loading the cargo truck here makes Hard Case 12 appear beside it — don’t leave without it.

The power station

Getting ready to defend the power station.iitsStatic · 172:05 · CC BY 3.0
  1. Provide support at the power station. You get time to set up defences (sentries and traps from the supply cache in the middle of the station) before you have to defend the power station against several waves. Put the sentries where the waves come in and fall back to them.

Call HQ

Climbing above Gavel Dockyard.iitsStatic · 184:05 · CC BY 3.0
  1. Head for the tower and use the tower comms to contact HQ. This is the stretch with the side objectives — the control tower, the helipad, the factory and the freight yard of Gavel Dockyard. Work through it zone by zone with the sweep list above — the factory alone holds five Hard Cases.
  2. When you’re done, speak with Auntie and get in the truck to call in the favour. That ends the chapter.

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