Act 3 · Chapter 2

Enemy Lines

Behind Locust lines underground, ending with the Corpser. 6 collectibles, 8 Hard Cases.

  • 16 items to collect
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Bravo heads underground to find a way back to the surface. The squad is split in two for a while, the station hides something important, and the chapter ends in a sewer with a Corpser. Lots to collect: 6 collectibles, 8 Hard Cases and 2 supply caches.

Checklist

CollectibleWhere
Damaged Gnasher ShotgunResting on top of a crate, with Hard Case 1 right next to it.
Parchment and Powder PouchHidden among the piles of ammunition.
Parchment With Indecipherable WritingIn the wrecked part of the subway.
COG Tags of Private Beth AvilaIn the heap of bodies inside the subway station.
Maintenance Worker’s Bloodied FlashlightDark subway tunnel, off to the left side.
COG Tags of Private First Class Erick DavisSewer, just before the Corpser: around the neck of a body, next to Hard Case 8.
Hard CaseWhereUnlocks
Hard Case 1Beside the crate with the Damaged Gnasher Shotgun.Cut Magwell (Lancer Mk1), Tactical Scope (Longshot)
Hard Case 2Subway lobby.Full Auto (Gnasher), Active Compensator (Ripper)
Hard Case 3Also in the subway lobby.Armor Mod Slot, Hardened Resolve
Hard Case 4In one of the collapsed subway tunnels.Vitality Amplifier (Adrenaline Injector), Radial Emitter (Sonic Disruptor)
Hard Case 5Next to the train that came off the rails in the tunnel.Pulse Drone Mod Slot, Reflex Compound (Adrenaline Injector), Focal Lens (Pulse Drone)
Hard Case 6Up on the street, near the fallen statue.Cylinder Choke (Incinerator), Auto-Rig (Snub)
Hard Case 7At the edge of the drop where the subway caved in.General Mod Slot (Incinerator), Cut Magwell (Incinerator)
Hard Case 8In the sewer, beside Erick Davis’s tags.Precision Rifling (Prototype Lancer)
Supply cacheWhere
Supply Cache (subway lobby)In the subway lobby, near Hard Cases 2 and 3.
Supply Cache (sewer)In the sewer, beside Erick Davis’s tags — the last stop before the Corpser.

Find a way to the surface

  1. The opening objective is Find a way to the surface. The tunnels lead to a downed Raven whose radio is still transmitting; you try to reach Control, and then the wreck drops further with Dom and Lucas still inside. For a while you play as two separate pairs.
  1. Keep an eye out on the way for the Damaged Gnasher Shotgun on top of a crate (collectible 1) with Hard Case 1 next to it, and for the Parchment and Powder Pouch in the ammo piles (collectible 2).

Explore the station

The Locust device in the station.iitsStatic · 45:05 · CC BY 3.0
  1. Back together, the squad is told to explore the station and investigate the Locust device inside — it turns out to be listening in on COG radio. You then have to survive the ambush that follows.
  2. The subway lobby has Hard Cases 2 and 3 and a supply cache, and Beth Avila’s tags are in the pile of bodies in the station (collectible 4).

Exit the subway tunnels

  1. Exit the subway tunnels: follow the platform, then clear it. The tunnels are full of pickups — the Parchment With Indecipherable Writing in the wrecked section (collectible 3), the Maintenance Worker’s Bloodied Flashlight on the left in the dark stretch (collectible 5), Hard Case 4 in a collapsed tunnel and Hard Case 5 by the derailed train.

Climb to street level

  1. Through the station exit, climb to street level over the rubble and look at what’s left of the block. Locust arrive soon after. Up here, Hard Case 6 is near the toppled statue and Hard Case 7 at the edge of the subway cave-in.
  2. The next objective, Get back topside, sends you down again: kill the enemies, enter the tunnels (a short scene shows the Locust on the move), and continue into the sewer. Just inside, a body wears Erick Davis’s tags (collectible 6), with Hard Case 8 and a supply cache beside it. Stock up here.

Boss: Corpser

  1. Further into the sewer a Corpser — an armoured, many-legged giant — attacks.
  2. How to beat it:
    1. Bullets alone won’t do much. The damage comes from the stone pillars: stand near one, let the Corpser charge or slam at you, and move aside so it hits the pillar, which then falls on it.
    2. In the first room, bait it into one pillar and move on; the real fight is in the next chamber.
    3. Jump over the shockwave of its ground slam, and shoot it whenever it surfaces to keep it coming at you.
    4. Bring down every pillar to finish it — and the chapter.

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