Act 2 · Chapter 4

Flyboys

An on-rails door-gun ride. No collectibles.

    A breather between big chapters: you sit at the door gun of a King Raven on the flight toward the base. There are no collectibles, Hard Cases or supply caches here.

    Protect your Raven

    Act 2, Chapter 4: Flyboys.iitsStatic · 137:05 · CC BY 3.0
    On the Raven’s door gun, covering the Gears below.iitsStatic · 142:05 · CC BY 3.0
    1. The objective for the whole chapter is Protect your Raven. The helicopter flies itself; you only aim and shoot.
    2. First the game asks you to support the Gears on the rooftop — sweep the Locust off the roofs you pass so the soldiers there can hold.
    3. Then the sub-objective switches to Target the Seeders. Seeders are the large spore-spitting creatures sitting among the buildings; pour fire into them until they go down.
    4. Reavers come at the Ravens toward the end. Switch to them the moment they appear — they’re the real danger to your helicopter. The flight ends as the base comes into view.

    Tip: try , or