Battles

Every battle: strength, squads and rewards

All sixteen fights in the order this walkthrough reaches them.

  • 16 items to collect
Your progress here0 / 16

Tick the coloured tags as you pick things up. Progress is saved in this browser.

Every battle asks for a minimum military strength and allows a set number of squads. Strength is a score built from your hired troops and the defences you have stored — not from swords in your bag. Below is every fight in route order, followed by what each source of strength is worth.

Battles in route order

BattlePhaseStrengthSquadsDefencesReward
Break Through to the Port4121YesDefender’s Emblem, 6 Zombie goo, 4 Town Gratitude, First Blood
Southern outpost, fight 18121YesDefender’s Emblem, 6 goo, 4 Gratitude, mercenary upgrade unlocked
Sewers, fight 1881No3 Keys for Looters, 4 goo, 3 Gratitude
Southern outpost, fight 28202YesVictory Banner, 6 goo, 4 Gratitude
Plaza Battle8222Yes6 goo, 4 Gratitude, Jack’s workshop opens
Streets, fight 18362YesDefender’s Emblem, 6 goo, 4 Gratitude
Streets, fight 28563YesVictory Banner, 6 goo, 4 Gratitude
Sewers, fight 28242No3 Keys for Looters, 4 goo, 3 Gratitude
Ship lock10563Yes10 goo, 8 Gratitude
Port-side bridge, fight 110803Yes10 goo, 8 Gratitude
Port-side bridge, fight 210—3Yes10 goo, 8 Gratitude
Royal Foundry10963Yes3 Keys for Looters, Victory Banner, 4 goo, Defender’s Emblem
Lock bottom, fight 110723Yes10 goo, 8 Gratitude
Lock bottom, fight 210—3Yes10 goo, 8 Gratitude
Western lake10643Yes10 goo, 8 Gratitude
The Last Battle111444Yes3 Keys for Looters, 4 goo, 3 Gratitude, the Greed fragment

Where strength comes from

SourceStrengthNotes
Mercenaries, starting gear8Only while paid. A win clears the payment and the fee rises.
Mercenaries, iron upgrade163 Iron Ingots, after the first southern outpost win.
Mercenaries, steel upgrade243 Steel Ingots; steel comes from the Bishop (Phase 10).
Barricade I2 eachBuilt at the Barracks building desk and stored until a battle.
Zombie fighters1 to 7 eachFour per squad. Each adds its armour’s value plus its pike’s or bow’s: bronze armour and Light Pike +1 each, iron versions +2, steel +3.
Other defencesSee the preparation screenBetter barricades and archer towers.

Military research

  1. Barricades and towers come from the red/green research tree. These are the ones that matter for battles:
ResearchCostNeedsUnlocks
Simple Barricades60 red, 25 greenReinforced PlankBarricade I, Spiked Barricade I, Fortified Barricade I
Archers Tower60 red, 25 greenSimple BarricadesArcher Tower I, a larger military building area
Robust Barricades90 red, 30 greenReinforced BeamBarricade II and its spiked and fortified versions
Archers Tower II100 red, 50 greenRobust BarricadesArcher Tower II
Reinforced Barricades150 red, 75 greenSteel SmithingBarricade III and its spiked and fortified versions
Archers Tower III160 red, 80 greenReinforced BarricadesArcher Tower III
  1. The Reinforced Plank research itself asks for 20 Herbert reputation — the reason Phase 1’s graveyard report matters so early.

How a battle plays

  1. The flow is the same every time:
    1. Talk to the guards at the battle camp and choose Start Battle. You need a sword and body armour equipped.
    2. In the preparation phase, use the battlefield building menu to place your stored defences across the routes to your base. Retreat here cancels and sends you back outside.
    3. Carry a squad’s banner to lead it and drop it where the squad should hold.
    4. The bars at the top of the screen show when and from where the next wave arrives.
    5. Flags are taken by clearing the zombies around them and standing close; the more of your troops nearby, the quicker it turns.
  2. A lost battle can be retried. Before trying again, move your defences to the route that broke through, and stay with your squads rather than fighting alone at the front.

Tip: try , or