Phase 10: the foundry, the steel and the portal fragments
The longest phase: one push to the foundry, then four storylines that all lean on steel.
- 34 items to collect
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Herbert fights his way to the ship lock and the Royal Foundry, home to a group of monks and the Bishop. The foundry gives you steel and the Bishop’s magic mirror, which starts the hunt for the seven portal fragments. Alongside it you wrap up the refugees, Albert’s cure, the church organ and Agatha and Herbert’s house.
Checklist
| Quest | Who | What it takes |
|---|---|---|
| Water Locked | Herbert’s guards | Ship lock battle (56 strength). |
| Steamy Royal | Herbert’s guards | Two bridge battles (80) and the foundry battle (96). |
| Man of Steel | The Bishop and Jack | 3 Steel Ingots for Jack. |
| Factory Tour | Jack | Factory quality 20. |
| The Lord’s Vintage | A foundry monk | 2 Gold Wine. |
| Magic Mirror | The Bishop | 3 Zombie Power → Sloth. |
| The Hungry Cosmos | Gunter | Talk → Gluttony. |
| High Price | Trademaster | 1 gold on merchant-ship day → Lust. |
| Green Fragment | — | Sluice Area rubble → Envy. |
| More Portal Parts | Jack | 60, then 80 Jack reputation → Pride. |
| Why don’t you like me? | Gunter | Global Happiness 100. |
| I Love You, Man | Jack and Gunter | A Prosthetic Hand and a Small Printing Press. |
| Even More Portal Parts | — | Inquisition Base rubble → Wrath. |
| Palace Politics | Davy | 50 silver. |
| Dirt Rights | Herbert’s guards | Lock bottom battles (72). |
| Green Men From Far Lands | Refugees | 3 Steel Shovels. |
| Hot Potato Delivery | Linda | 3 Potatoes. |
| Heal the Healer | Albert | Convince him to try the cure. |
| Wealthy Clients | Linda | Town quality 100. |
| Love Story | Linda and Albert | 10 Alchemy Flasks II and 1 Chocolate. |
| Still Standing on Stilts | Herbert’s guards | Western lake battle (64). |
| Organic Music | Harold | Special Wood for the church Organ. |
| Not in Shining Armor Yet | Herbert | 5 Steel Armor. |
| See You in Church | Agatha | Church quality 50. |
| The House at the Crossroads | Agatha | 2 Wooden Kit II and 2 Furniture Kit II. |
| A Good Example is the Best Sermon | Agatha and Herbert | A sermon with the Organ. |
| Well-Deserved Rest | Agatha and Herbert | A Trilogy and a Speech Writing Device. |
The ship lock (Water Locked)
- This opens from Jack’s water-tunnel talk or from Linda’s A Cure for Wellness (Phase 9). In the Barracks choose Water lock gate and explain that the left gate has to close to drain the flooded tunnel. Herbert plans another push from the Market Square.
- At the new marker near the square, choose About the lock gate... with the guards. 56 strength, up to 3 squads — steel isn’t on sale yet, so your mercenaries give 16 and the other 40 must come from troops or defences (twenty Barricade I, for example).
- Win for 10 Zombie goo and 8 Town Gratitude; the guards help shut the gate. If you already asked Jack about the tunnel, Steamy Royal begins.
The road to the foundry (Steamy Royal)
- With Water Locked and Jack’s tunnel talk done, choose The water tunnel in the Barracks. This time Herbert sends you to the port-side bridge, not the Market Square.
- Bridge fight one: 80 strength, 3 squads, barricades and towers allowed; mercenaries still count 16, so 64 has to come from the rest — 10 Zombie goo, 8 Town Gratitude. Fight two uses the same three squads with no separate strength target and pays the same. Let the tunnel-entrance scene finish; it links to the sewers.
- At the sewer battle camp marked for the foundry: 96 strength, 3 squads (still no steel: 80 beyond your mercenaries). Reward: 3 Keys for Looters, a Victory Banner, 4 Zombie goo and a Defender’s Emblem. The arrival scene introduces the foundry monks.
- This opens Man of Steel and — if you had Gunter’s portal talk in Phase 6 — Magic Mirror.
Steel, Jack’s factory visit and the monks’ wine
- Man of Steel: in the foundry, ask the Bishop about High-quality steel. He starts selling steel (prices on the shopping page). Take 3 Steel Ingots to Jack’s workshop with High-quality steel: they’re used up, 10 Jack reputation, 3 Town Gratitude.
- Go straight to the Barracks for the second mercenary upgrade (3 Steel Ingots, 16 → 24).
- The rest of the steel research, by what it unlocks:
- Steel Instruments II (150 red, 20 blue): steel shovels. Then Steel Equipment (160 red, 10 blue): steel armour.
- Steel Casting (150 red, 20 blue): the Casting Table and Engineering Details (Steel Ingot x1 → 2 at Furnace II + Casting Table, Smithing 12), which the three steel gifts need.
- Smithy II (160 red, 20 blue, after Steel Casting): the Factory Smithy II that makes Iron Kit II for Harold and Agatha’s furniture.
- Factory Tour: raise your Factory to quality 20 and choose Factory invitation with Jack. The quality isn’t spent; the visit gives 10 Jack reputation.
- The Lord’s Vintage: a monk is tired of the tunnel’s fish broth. Bring 2 Gold Wine (Wine (gold): Alchemy, Advanced at a kitchen table, Winemaking at a wine barrel, or bought) and choose Give wine: 3 Town Gratitude.
The portal fragments
- The portal is broken into seven fragments, each named after a sin. Every one goes into the portal frame in Gunter’s tower with Insert … fragment, and each insertion gives a Story I.
| Fragment | Quest | How you get it |
|---|---|---|
| Sloth | Magic Mirror | The Bishop, for 3 Zombie Power. |
| Gluttony | The Hungry Cosmos | Gunter hands it over. |
| Lust | High Price | Bought from the merchant ship for 1 gold. |
| Envy | Green Fragment | Glowing rubble in the Sluice Area. |
| Pride | More Portal Parts | Jack, at 80 reputation. |
| Wrath | Even More Portal Parts | Rubble at the Inquisition Base, once five are placed. |
| Greed | The Last Battle | From the other Keeper (Phase 11). |
Sloth, Gluttony and Lust
- Magic Mirror needs both Gunter’s portal talk and your arrival at the foundry. With the Bishop choose The Magic Portal, then Use the magic mirror: it points at Gunter (that starts The Hungry Cosmos).
- Before parting with his own fragment the Bishop wants a compact power source: 3 Zombie Power. Each is 5 Wheat in the factory Bioreactor (research Bioreactor, Farming 1) — 15 Wheat in total. Choose Zombie power to receive Sloth.
- In Gunter’s tower, Piece of a portal gets you Gluttony and 10 Gunter reputation. He also admits he sold another piece to a merchant, which starts High Price.
- Ask the Trademaster at the Main Pier about the Piece of the portal: the merchant ship still has it. Come back on merchant-ship day (the same symbol as Linda’s concert) with 1 gold and choose Buy the portal fragment for Lust.
- Inserting Lust gives 10 Gunter reputation and opens Green Fragment, More Portal Parts and Why don’t you like me? — plus Friend or Foe if Finding Old God is finished.
Envy, Pride and the two friends
- Green Fragment: in the cleared Sluice Area, the fragment rubble now glows. Interact with it for Envy.
- More Portal Parts: Jack’s Portal fragment topic needs 60 Jack reputation and opens a second one at 80. At 80 he gives up the stone: Pride.
- Why don’t you like me?: get global Happiness to 100 and choose PR campaign target with Gunter. Happiness isn’t spent; 10 Gunter reputation.
- I Love You, Man: with the 80-reputation Jack talk and the Happiness talk both done, sleep, then go to the Main Pier for a scene with Jack and Gunter together (it unlocks Two Broken Souls). Then two gifts: a Prosthetic Hand for Jack (Engineering Details + Steel Screws + Special Wood, Steel Anvil, Smithing 7; only Harold sells Special Wood, so do Organic Music below first — 10 Jack reputation, 3 Town Gratitude) and a Small Printing Press for Gunter (10 Gunter reputation, 3 Town Gratitude).
Wrath and the palace
- Even More Portal Parts: with five fragments in the frame, clear the fragment rubble at the Inquisition Base for Wrath. Inserting it starts Palace Politics.
- At the club, ask Davy about the palace. He’ll find out for 50 silver: come back with the money and pick his paid topic.
- Go home and step outside: Davy turns up with the route and the intel for the palace attack you’ll need in Phase 11.
The refugees and Albert’s cure
- Dirt Rights opens once Water Locked and A Cure for Wellness are done. In the Barracks choose Bottom of the lock and head back along the Market Square route. Fight one: 72 strength, 3 squads — 10 Zombie goo, 8 Town Gratitude. Fight two has no separate target and pays the same. The refugees arrive and take the dry ground.
- Green Men From Far Lands: at the lock bottom choose This land can be yours (2 Town Gratitude). Talk again: they turn down ordinary tools and want 3 good shovels. Make 3 Steel Shovels on a Steel Anvil with a Hardening Bucket (Smithing 10), or buy them, and Give the tools: 2 Town Gratitude and 3 Potatoes.
- Hot Potato Delivery: at the club, Give the plant to Linda (the 3 Potatoes): 10 Linda reputation. Together with Coughing it Up! this opens Heal the Healer.
- Heal the Healer: in the underground lab choose We found a cure, explain the potato treatment and talk Albert into seeing Linda (10 Albert reputation). Walk into the club; the treatment scene starts by itself. Let it run until Albert’s cough is gone.
- Wealthy Clients: raise Town quality to 100 (merchant orders and Town upgrades) and choose Wealthy townspeople with Linda. Quality isn’t spent: 10 Linda reputation, 2 Town Gratitude.
- Love Story: with Heal the Healer and Wealthy Clients done, sleep and enter the club for a Linda and Albert scene (it unlocks A Dangerous Romance). Then two gifts: 10 Alchemy Flasks II for Albert with Bottles (10 Albert reputation, 3 Town Gratitude) and 1 Chocolate — a new recipe for the Kitchen II — for Linda with Chocolate (10 Linda reputation, 3 Town Gratitude).
The organ and the house at the Crossroads
- Still Standing on Stilts began with Notorious Nun (Phase 9). Ask Herbert in the Barracks about the woodcarvers of the western lake to open a western battle route. With the guards, The western lake: 64 strength, 3 squads, barricades and towers — 10 Zombie goo, 8 Town Gratitude. The carvers lower the way to the Stilt Houses; this also opens Organic Music, and that first Herbert talk opens Not in Shining Armor Yet.
- Organic Music: in the Stilt Houses, ask Harold about Special wood. He’s the master carver, but his wood-catching machine is broken. Bring 2 Building Kit I + 1 Iron Kit II and choose Give materials: he starts selling Special Wood. Buy at least 4, then build the Organ at the church building desk with 4 Special Wood + 6 Steel Detail (it completes instantly).
- Tell both, in either order: The church organ with Agatha and The church organ with Herbert in the Barracks (3 Town Gratitude each).
- Not in Shining Armor Yet: Herbert wants 5 Steel Armor — each is 4 Steel Ingot + 4 Steel Detail + 4 Fabric at Smithing 12, so 20 of each in total. Give armor: 10 Herbert reputation, 3 Town Gratitude.
- See You in Church: furnish the church up to quality 50 and choose The church quality with Agatha: 10 Agatha reputation, nothing spent.
- The House at the Crossroads: with See You in Church and the organ news for Agatha done, choose Delicate favor at the Crossroads — she wants to turn her place into a home where Herbert can retire. Bring 2 Wooden Kit II + 2 Furniture Kit II and choose A proper home for two: future bodies move to the third improved tier.
- A Good Example is the Best Sermon: with the house done and Herbert told about the organ, hold a sermon with the Organ and close the results. The Agatha and Herbert scene gives 10 reputation with each, a Story II and An Unlikely Pair.
- Well-Deserved Rest: with that sermon and the armour delivered, sleep, go to the Crossroads, enter the finished house and step out again. Two gifts: a Trilogy from the Printing Press (3 Blank Hardcover Notebook + 3 Ink + 3 Story III, Book writing 7) for Herbert (10 Agatha reputation, 3 Town Gratitude) and a Speech Writing Device from the Steel Anvil for Agatha (10 Herbert reputation, 3 Town Gratitude).