Shopping

What to buy, where, and when

The purchases the route depends on, and the merchants who stock them.

  • 11 items to collect
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You can craft almost everything in Graveyard Keeper 2, but a few things are only — or far more easily — bought: Iron Ore before you reach the mines, Ash for ink, Comet’s Tail for the fairy, steel from the Bishop, Special Wood from Harold. This page lists them in route order, then what each merchant stocks.

How buying works

  1. A few rules that save trips:
    1. Money comes in copper, silver and gold: 100 copper make a silver, 100 silver make a gold.
    2. Prices move with stock. Buying a stack makes the later units dearer; selling a stack lowers what each one fetches. Check the final total, not the first unit price.
    3. Shelves only partly refill at the end of each day. Keep a reserve of anything you use a lot.
    4. Seeds are sold — and planted — in groups of four.
    5. Most merchants have three tiers; a quest usually moves them up (Herm after the Wheat samples, Gunter after Problem at the Church, Januarius on election day and again for the Printed Money).

Shopping list in route order

ItemPhaseForWhere
Wheat seed1Herm’s 5 WheatHerm (20 at tier 1)
Iron Ore5Iron Kit I, the Iron Anvil, Jack’s iron crateTrademaster (10); later the Bishop and Harold
Ash6Ink (one per batch of four)Apothecary — the only seller
Comet’s Tail6Summoning WispyGunter (5) or the Apothecary (10)
Simple Incense7Linda (not Fancy Incense)Trademaster (5) or the Apothecary (10)
Hypno-device7Gunter’s church problemGunter, tier 3 (his tier rises during that quest)
Steel Ingots10Jack, the mercenaries, shovels, armour, the organThe Bishop, by dialogue: 1 silver each
Gold Wine x210The foundry monkBrewery, tier 3 — or make it
Portal fragment Lust10High PriceThe merchant ship, on merchant-ship day: 1 gold
Davy’s palace intel10Palace PoliticsDavy: 50 silver
Special Wood10The organ (4), Wooden Kit II (2) and the Prosthetic Hand (1)Harold, by dialogue: 100 copper each

Village and port merchants

MerchantWhereWorth buying
JanuariusVillage TavernBeer, Berry Pie, Exhumation Certificates, Town Gratitude (1 → 5 by tier). Buys your Burial Certificates.
HermVillage storeTier 1: Wheat seed, Bronze Scrap. Tier 2: Carrot, Beet, Flax, Hop, Onion and Cabbage seeds, eggs, fish fillet. Tier 3: seedlings, milk, Flax Thread, grape seeds.
TrademasterMain PierIron Ore (10), Bronze Scrap, Simple Incense, Paint and Lacquer (5 each), Cacao, Golden nuggets, Lace, silver-quality seeds.
GunterThe observatoryComet’s Tail and Fireflies from tier 1; Reanimation Liquid and Zombie goo from tier 2; Hypno-device at tier 3.

The Apothecary

  1. Available only if you pick it when restoring Linda’s shop.
From tierStock
1Ash, Melted Fat, Alchemy Flasks I, Comet’s Tail, Simple Incense, Salt, Fragrance, Simple Candle, single- and double-rune Alchemic Powders
2Alcohol, Pretty Candle, triple-rune Alchemic Powders
3Alchemy Flasks II (Albert wants ten in Phase 10), Fancy Incense, Magnificent Candle

Dialogue purchases

  1. Three late-game items aren’t in any shop window — you buy them through a conversation option and pick a batch size.
ItemSellerUnlocked byPrice
Steel IngotThe Bishop, Royal FoundryAsking about High-quality steel (Man of Steel)1 silver each, at any batch size (1, 10, 50 or 100)
Special WoodHarold, Stilt HousesGiving him 2 Building Kit I + 1 Iron Kit II (Organic Music)100 copper each (1, 10, 50 or 100)
Portal fragment LustThe merchant shipAsking the Trademaster about the Piece of the portal1 gold, on merchant-ship day only
  1. The Bishop and Harold also keep a small ordinary stock: Bronze Scrap (25) and Iron Ore (10).

Town shops

  1. Restored Town buildings become shops of a type you choose. The first choice — Linda’s, in Phase 5 — offers the Apothecary, Vegetable Stand or Tailor. Every other shop type comes from research, and each empty plot lets you pick from the types you’ve unlocked for that kind of plot: Artisans I (75 red, 25 green) adds the Builder and Smithy; Artisans II (100 red, 75 green) the Tavern and Brewery; Market Stalls II (130 red, 30 green) the Furniture Maker, Baker and Fish Stand; Market Stalls III (150 red, 50 green) the Alchemist and Jeweler. New plots appear as Herbert frees more of the Town. Our two sources disagree on which research leads to each of these, so follow the tree in your game.
ShopUseful for the route
BuilderPolished Stone, Piece of stone, Brick, Bronze Nails, Wooden and Oiled Planks, Reinforced Planks, Building Kit I; from tier 2 also Oiled Beams and Wooden beams.
SmithyBronze Ingots, Bronze Details, Polished Bronze; from tier 2 Iron Details and Bronze Gears; at tier 3 Steel Details and Steel Screws.
BreweryWine (gold) at tier 3 — the monks’ Gold Wine.

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