Phase 9

Phase 9: the election and the Goddess’s ritual

Three allies, one election day, and a hundred Faith for the swamp.

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After the Goddess’s audience, Jully wants her backing in an election with the twins as candidates. You need three allies — Herbert for security, Linda for a polling place and Gunter for the campaign — each behind a reputation gate. Start saving Faith now: the Goddess’s ritual right after the election takes 100 in one go.

Checklist

QuestWhoWhat it takes
Election FeverJully and JanuariusTalk to Jully outside the tavern, then plan with Januarius.
Security Checkpoint: DemocracyHerbert55, then 60 Herbert reputation.
Vote Early, Vote NaughtyLinda55, then 60 Linda reputation.
Destiny PollsGunter45, then 50 Gunter reputation.
Campaign of ThronesJanuariusHold the vote, then hear Jack and Agatha out.
Goddess in the SwampJully100 Faith.
Front-of-the-Envelope CalculationJack60 Jack reputation.
Notorious NunAgathaTalk about Herbert.
A Cure for WellnessLindaTalk about Albert’s health.
Tales for AlesThe CaptainBeer x2, then Faith x10.
Press for CashHeffry and Jeffry20 Printed Money.
Finding Old GodDavyFollow Davy to the looters underground.
Coughing it Up!AlbertAsk about his health.

Election Fever

  1. Head to the village tavern: it’s closed, and Jully waits outside in a wooden mask, grumbling about the mailbox and the election. Ask him to help with the Goddess’s ritual — he agrees, in exchange for her support in the election. The tavern reopens.
  2. Inside, choose About the election with Januarius. He proposes Heffry and Jeffry as candidates and hands you three leads, which you can follow in any order.

Three allies

  1. Herbert (Barracks): About Security measures needs 55 Herbert reputation; it unlocks Election security, which needs 60. The first talk doesn’t give you the missing five, so finish another Herbert task if you’re short.
  2. Linda (Dockside Club): Voting location at 55, then Alternate voting location at 60.
  3. Gunter (observatory): PR campaign at 45, then Election campaign at 50.

Election day

  1. When the third ally agrees, tell Januarius Ready for the Election and let the scene play without leaving: 1 Town Gratitude, 1 Story II.
  2. Talk to both Jack (he wants you to see some calculations at his workshop) and Agatha (she wants to discuss Herbert) — the exit stays blocked until you have.
  3. On your way out, Linda stops you, worried about Albert. This awards The People Have Spoken, upgrades Januarius’s shop and opens the next batch of quests.

The Goddess’s ritual

  1. Bring 100 Faith to Jully and choose Give faith. The trip through the forest outpost and bandit camp to the swamp shrine plays automatically.
  2. Choose Start the ritual, let Jully pray and the Goddess answer, then speak to her once more: Story III, and Finding Old God begins.

What opens after the election

  1. Jack’s calculations (60 Jack reputation): Look at the calculation, mention your underground factory, ask The second problem? — then Ask about the water tunnel. To open it you must close the ship lock’s left gate and raise the valve on its right, which means another push from the Market Square. This starts Water Locked and Man of Steel (Phase 10).
  2. Agatha (Crossroads): Talk about Herbert. She wants a magnificent church organ and the woodcarvers of the western lake: 10 Agatha reputation, and two parallel quests open.
  3. Linda (club): Albert’s health. Refugees carry a plant that may cure his cough; they want fertile land — the drained bottom of the ship lock. This also starts Wealthy Clients and the Captain’s Tales for Ales.
  4. The Captain (club): bring 2 Beer (Here’s your beer — a Story I), then 10 Faith (Give faith — another Story I and 3 Town Gratitude).
  5. The twins (Twins’ Land): Congratulations starts Press for Cash. Januarius’s Budget problems unlocks Printed Money: Clean Paper x10 + Paint x1 → 10 notes at the Printing Press (Book writing 4). Make 20, give them to Januarius (Paper money) for 10 Signed Printed Money, and take those to the twins (Crafted money) for a Mystery Chest and 3 Town Gratitude.
  6. Davy: leaving the Dockside Club, Linda says he’s at the sewer entrance by the west gate. The scene with Davy, Albert and the looters links the cheese to Mauritzio’s old factory — maybe the hiding place of the Ancient God. You get 2 Cheese. Then meet the looters inside the sewers (the second sewer battle must be won first).
  7. Albert (lab): Your health — 10 Albert reputation. The cure follows in Phase 10.

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