Phase 8

Phase 8: the southern campaign and Jack’s workshop

Three fronts in the south of Town, plus the side stories that raise everyone’s reputation for the election.

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Herbert pushes into the south of Town on three fronts: the southern outpost, the sewers (with Davy, the looters’ boss) and the plaza and streets. In between, Jack reclaims his workshop and Agatha builds a choir. Along the way Herbert reaches 60 reputation — one of the three thresholds the election asks for.

Checklist

QuestWhoWhat it takes
Hope It Doesn’t go SouthHerbertTwo outpost battles (12 and 20 strength).
Sad Captain, No ActionHerbertHear about his Love Novel.
Wharf RatsDavyOne Keys for Looters.
Battles in the SewersHerbert’s guardsTwo sewer battles (8 and 24 strength, no barricades).
Herbert and?HerbertThe Love Novel.
The Nun Also ReadsAgathaA Choir and a sermon with it.
Reader for a WarriorHerbertTell him Agatha will read.
Brawns and BrainsAgathaTwo rounds of kits for better corpses.
Plaza BattleHerbert’s guards22 strength.
Jack’s Back in BusinessJack5 Building Kit I and 5 Wooden Kit I.
Street BattlesHerbert’s guards36, then 56 strength.
Fight for the TownHerbertFinish all three southern fronts.

The southern outpost

  1. Our Military Plan started this. Talk to the guards by the southern outpost’s battle camp. Fight one: 12 strength, 1 squad — the rehired mercenaries plus two barricades. Reward: Defender’s Emblem, 6 Zombie goo, 4 Town Gratitude, and the mercenary equipment upgrade unlocks.
  2. In the Barracks, Upgrade mercenary equipment: 3 Iron Ingots take the group from 8 to 16. The second upgrade (3 Steel Ingots, 16 → 24) has to wait for the Bishop’s steel in Phase 10.
  3. Fight two: 20 strength, 2 squads — upgraded mercenaries plus two intact barricades. Reward: a Victory Banner, 6 Zombie goo, 4 Town Gratitude.

Herbert’s novel and the sewers

  1. This talk has been open since your first victory (the Phase 4 port battle). In the Barracks, Herbert opens up: a Love Novel is still sitting in his old home, deep in the infected Town. Getting it is a job for Davy.
  2. At the Dockside Club, talk to the mysterious man — Davy. His request needs 1 Keys for Looters, and the simplest source is the first sewer battle.
  3. Sewer fight one: 8 strength, 1 squad, and no barricades or towers underground — the paid mercenaries alone are enough. Reward: 3 Keys for Looters, 4 Zombie goo, 3 Town Gratitude.
  4. Give Davy a key with Love novel (you get the book and a Story), then give Herbert the book with Give the romance novel: 10 Herbert reputation, 2 Town Gratitude.

Agatha’s choir

  1. At the Crossroads choose Read for my friend (needs 20 Agatha reputation: Holy Moly! plus the writing supplies). First she wants a Choir.
  2. Research Church Music I (50 red, 20 blue; after Church Carpets, which itself checks 30 Agatha reputation — see reputation). Music Notes: Clean Paper x8 + Ink x4 → 4 at the Writing Desk (Book writing 5). Build the Choir from the church desk with Oiled Plank x4, Bronze Detail x2, Music Notes x4 — it completes instantly.
  3. Tell Agatha The choir is ready, let her leave the Crossroads for your next ceremony, and hold a sermon with the Choir. Her confession scene gives 10 Agatha reputation and 2 Town Gratitude.
  4. In the Barracks, tell Herbert about it with Novel reading: 10 Herbert reputation.

Better corpses

  1. Bring Wooden Kit I x2 + Stone Kit x2 and choose Better corpses: 10 Agatha reputation, Town Gratitude.
  2. Choose Better corpses again (40 reputation): future deliveries move to the first improved tier. Then bring Furniture Kit I x2 + Building Kit I x2 and choose Upgrade for the second tier. Bodies already delivered don’t change.

The plaza and Jack’s workshop

  1. Jack’s Town Supplied opened the Plaza Battle: 22 strength, 2 squads. With starting mercenaries (8) you need seven barricades; with the iron upgrade (16), three. Your Defender’s Emblem buys a second squad slot from the Barracks standard-bearer. Reward: 6 Zombie goo, 4 Town Gratitude — and Jack’s workshop opens.
  2. Enter Jack’s Town Workshop: 10 Jack reputation, 2 Town Gratitude, a Story. He needs 5 Building Kit I (5 Stone Kits + 30 Bricks) and 5 Wooden Kit I (three crafts: 9 planks + 3 oiled planks → 6). Both deliveries: another 10 Jack reputation and 2 Town Gratitude.
  3. Now that the workshop is back, check Jack’s reputation: at 60 he signs Gunter’s agreement with Get a PR contract. Take it to Gunter (New Frontman, 10 Gunter reputation).
  4. Check Jack’s reputation now: at 60 he signs Gunter’s contract (Phase 7).

The streets and the end of the southern campaign

  1. The street battles open once both the plaza and the outpost scenes are done. Fight one: 36 strength, 2 squads — 16 from the mercenaries plus 20 more (ten Barricade I, for instance). Reward: a Defender’s Emblem, 6 Zombie goo, 4 Town Gratitude. Talk to the guards again for fight two: 56 strength, 3 squads — 40 on top of the mercenaries, from defences and other squads. Reward: a Victory Banner, 6 Zombie goo, 4 Town Gratitude.
  2. Sewer fight two: 24 strength, 2 squads, no barricades or towers. The mercenaries cover 16; the other 8 must come from zombie fighters in your second squad slot. A squad holds 4 zombies, and each adds the value of its armour and weapon: Bronze Armor (+1; Bronze Equipment research, 30 red, needs 20 Herbert reputation) plus a Light Pike (+1; Bronze Weapons, 35 red, 10 green) make 2 per zombie, so four of them give exactly 8. A Town Smithy sells both from tier 1. The fighter is a copy: losing it in battle doesn’t cost you the zombie. Reward: 3 Keys for Looters, 4 Zombie goo, 3 Town Gratitude, and Davy’s Sewrena talk (More keys) about an optional sewer arena with more keys.
  1. When the third front finishes, Fight for the Town plays automatically: 10 Herbert reputation and A New Dawn.

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