Phase 5

Phase 5: the port — Jack, Gunter and Linda’s shop

The warehouse opens the Main Pier, Gunter’s favour leads to Linda, and Linda’s shop is the big crafting jump.

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With the port free, Jack reappears, you meet Gunter the astrologer and Linda of the Dockside Club. The phase ends with three zombie workers at your house and a new shop in Town. The order matters: the warehouse opens the Main Pier, where iron ore is sold, and Gunter’s favour is what makes Linda ask for the shop.

Checklist

QuestWhoWhat it takes
Docked and FoundJackReunion at the bridge, then the warehouse visit.
Friendship Written in the StarsGunterHear about the comet’s tail, his zombies and his favour.
Safe HarborLindaRestore the old shop to get Gunter’s cards back.
Friendship Written in the Stars: “Take zombies.”GunterReturn the deck; at 10 Gunter reputation the option appears.
Workshop HoursJackA Supply: Iron crate through the warehouse.

Jack at the port

  1. Head through the newly opened route and approach the port bridge. Jack calls out from the far side; the bridge opens during the scene. You gain 10 Jack reputation and 10 Town quality.
  2. Jack walks to the warehouse — wait for him to arrive, then step away from the entrance to trigger the next objective. Come back and ask What happened? Did you find what you needed at the warehouse?.
  3. After the manager’s explanation, the front entrance opens. The warehouse is empty; the manager needs a new trade ship. Answer Jack with Supplies and Why are you doing all this?: he points you to the old quarry and mine in the forest west of the village.

Gunter in the observatory

  1. Look for the odd tower attached to a giant foot. Inside, the astrologer introduces himself as Mysterious Guntarius — Gunter. The meeting unlocks The Man Behind the Curtain.
  2. Ask about the Comet’s tail. (no item, just astrology talk), then Zombies, then A small favor: he left his tarot cards with Linda at the Dockside Club in the port — not Januarius’s tavern.

Linda’s shop (Safe Harbor)

  1. At the Dockside Club, ask Linda about the Deck of Cards (the option appears only after Gunter’s favour). She’ll return it once the old shop next to the club is restored. Leaving the club shows you its repair sign.
  2. The sign lets you choose the shop: Apothecary, Vegetable Stand or Tailor. All three cost the same.
KitNeededHow to make it
Building Kit I4Stone Kit x1 + Brick x6 each, at the Woodworking Workbench with a Tool Rack, Building 5 (research Houses Repairing: 45 red, 10 green).
Stone Kit4 (for the kits above)Stone x2 + Polished Stone x1 at the Stonemason’s Workbench with a Tool Rack, Building 5 (Stone Polishing: 20 red, 5 green). Polished Stone: Piece of stone x4 + Melted Fat x1 + Sand x2 → 4, same bench.
Wooden Kit I3Wooden Plank x3 + Oiled Plank x1 makes two; craft it twice (one spare). Building 5, Oiled wood.
Iron Kit I1Iron Ingot x1 at an Iron or Steel Anvil with a Hardening Bucket, Hammer, Smithing 7 (Iron Works: 75 red).
  1. Getting iron:
    1. Buy Iron Ore from the Trademaster, or mine the iron rocks around the forest’s bandit camp once you can get there.
    2. Iron Forge (35 red; needs Bronze Polishing) unlocks Furnace II (Polished Stone x6, Polished Bronze x2, Brick x12): Iron Ore x3 + Fuel x30 → Iron Ingot x3 (Smithing 5).
    3. Polished Bronze comes from Bronze Polishing (30 red): Bronze Detail x2 + Sand x2 + Melted Fat x1 → Polished Bronze x2 at the Woodworking Workbench with a Tool Rack, Building 5.
    4. Iron Smithing (50 red) unlocks the Iron Anvil: Piece of stone x4 + Iron Ingot x2. Give it a Hardening Bucket for the Iron Kit.
    5. The Tool Rack (35 red; needs The Concept of Stone and Woodworking I) is the extension almost all these kits need.
  1. Confirm the shop at the sign with the kits, then tell Linda The shop is open.: 10 Linda reputation, Town Gratitude, a Story — and keep talking until she hands over the Deck of Cards. Ask New people? too: it reveals the merchant-ship day, which you’ll need for her concert.

Gunter’s zombies

  1. Give Gunter the Deck of cards: 10 Gunter reputation, Town Gratitude and a Story.
  2. Choose Take zombies. (needs the zombie talk and 10 reputation). On your way out of the observatory, Gunter asks to attend your next ceremony — finish that exchange.
  3. Go home and enter the house: Larry’s delivery scene leaves three zombies there. How to put them to work is covered by the game’s worker stations; give each one the tool its job needs.

Jack’s iron order (Workshop Hours)

  1. After the warehouse visit, Jack posts a one-off Supply: Iron x1 order on the warehouse order board. Accept it on the commerce day shown there.
  2. Make the crate at the Woodworking Workbench: Iron Ingot x6 + Board x4 + Bronze Nails x8, Building 4 (or 8 ingots at a factory Assembly Bench later).
  3. Drop it at the Town Warehouse or Warehouse Cellar before collection day. When the order shows as finished, tell Jack Town Supplied: 10 Jack reputation and Town Gratitude.

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