Air’s Rock: Inside
Finish the temple inside the rock and learn Reveal.
- 3 items to collect
- Djinni: Ether
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Pillars, steam jets, platforms that spin with Whirlwind and statues that blow whirlwinds. At the end, Sheba learns Reveal.
The five pillars
- Right inside, go all the way down, left and up to a door. You reach a room with a big swirl-shaped rock (nothing to do yet). Take the door in the top-left corner and, in the next room, the one furthest right.
- Go right and up to a screen with five pillars: three can be pushed, and two, when hammered down with Pound, make others rise elsewhere.
- To cross to the right side:
- Pound the pillar furthest right.
- Push the topmost pillar until it sits right above the one you hammered.
- Push the leftmost pillar right twice and up once, in line with the others.
- Climb to the top of the left wall and hop across the pillars to the right wall.
- Go down and cast Whirlwind from below the stone: a path opens to another stone at the very top — cast Whirlwind from above it.
- Go back to the corridor that just opened at the bottom and follow it to a pillar: push it left all the way.
- Go up, left and down until you can hop onto that pillar and from it to the left. Follow the only path to a door.
Steam jets
- In the next room, a corridor at the top is blocked by a jet of steam (not yet).
- Climb down the handholds below, climb up another set further right and keep going up: another jet. Push the pillar on the right so the steam comes out somewhere else.
- Keep going up and right: another jet and a pillar. Push the pillar one step right with Move: another jet opens and the first one stops. Stand to the right of the pillar and the dead jet and push the pillar left. Now you can climb the handholds, hop onto the pillar and carry on left and down.
- Climb down more handholds, push the pillar down, climb the leftmost handholds and go down to a pillar blocking a jet. Push it right: the first jet in the room stops.
- Go back by hopping over the pillar you pushed down. At the room’s entrance, go through the corridor where the steam stopped and take the lower-left door.
Spinning platforms
- Hop across the platforms on your left and take the leftmost door: a room with ropes. Go up and climb down the handholds to a stone: Whirlwind from its right and a platform spins.
- Climb the steps and keep left across the spun platform. Climb down steps, climb up others further left, then go left, up and right to another stone: Whirlwind from above to spin it again.
- Go back left, down and right until you can hop onto the spun platform again. Keep going down, over a rope, to the door in the bottom-left corner.
- Next room: go all the way up to another room with ropes. Climb down the handholds and hop across the floating platforms to the right, down and right, to another stone: Whirlwind from below.
- Cross the upper rope and the spun platform to the top-right corner: another stone, Whirlwind from its right. Cross the platform to the left.
- You reach a pillar: hop onto it to reach a rope and cross it heading down. Keep down and right to a door.
- Climb down the handholds on the right all the way to the bottom: a door on the right. Next room: a Psynergy Stone that refills HP and PP, and another door at the top right.
Waking the statues
- Hop across the floating platforms below to a big swirl-shaped rock: Whirlwind from below. All the lying statue faces in the temple start blowing whirlwinds.
- Let the whirlwind from the face below carry you: you arrive in the room where you couldn’t do anything at first.
- Cast Whirlwind from below the big rock in that room: now the standing faces wake up too. Hop onto the floating platform on the left, push the leftmost pillar with Move and hop across the platforms to the bottom.
- Take the door in the top-left corner and, in the next room, the one on your left. Go up, climb down the handholds, push the pillar on your left and climb back up so the whirlwind from the statue on the right drops you on the left ledge.
- Hop onto the pillar you moved and go through the upper door. Push the statue up halfway along its track, stand on the narrow walkway on the left and let its whirlwind carry you to the left ledge.
- Go all the way down and left to floating platforms. Hop to the pillar at the top right and push it left with Move to uncover a steam jet.
- Walk around to the door right of the pillar (the steam used to block it). Inside, climb down the handholds and go right over the ropes.
- Climb more handholds and cross another rope heading down to a door. Next room: go left and down to a stone: Whirlwind from its left to clear the sand from a corridor.
- Go through, climb down the handholds and head all the way down: handholds on the right wall lead to a door.
- New room: go all the way left and up. Hop across a floating platform and keep going up to the end: there’s a statue on your right — push it right with Move.
- Go back all the way down; a little to the right, a corridor leads up. Follow it to the top-right corner (if a whirlwind pushes you back, you didn’t push the statue): a door.
- Next room: the door on the right. Then climb down the handholds and let a whirlwind carry you to the right ledge.
- Climb the handholds above and hop across the floating platforms below to a door.
Reveal
- A room full of floating platforms. At the very top is an inscription: reading it teaches Sheba Reveal, which shows invisible platforms and doors.
- To leave, hop across the platforms on the right and, when you can’t go further, cast Reveal: an invisible platform appears.
- Use Retreat to leave Air’s Rock.
Ether in Garoh
- With Reveal, go back to Garoh. Climb all the stairs, pushing the pillars, to the very top; after some scenes, carry on into the village.
- Climb the stairs at the top: someone steps out of a rock and talks to you. Reveal uncovers a secret door in the rock.
- Go all the way up and left, hopping over a small gap, to a door; then right and up to a room where two characters appear. Afterwards you wake up at the inn and the village’s curse is lifted.
- Go back in through the secret door to the same room: Maha gives you the Jupiter Djinni Ether.