Step 16 · Part 3

Jupiter Lighthouse: the right archer

The Blue Key, the Whorl Djinni and the right archer statue.

  • 4 items to collect
  • Djinni: Whorl
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The second half of the lighthouse: you drop through cracked floors to the Blue Key, slot blocks marked with channel symbols into place and cross rooms of floating columns.

The Blue Key

  1. From the left archer, head back to the room with the cracked floor and two energy circles: there’s a closed door and a cracked tile.
  1. Step on the tile to fall to the floor below, then take the upper door to climb back up.
  2. Go right without stepping on the dark tiles, stand on the right-hand circle, Hover and float down over the dark tiles.
  3. After you land, go down and left to a dark cracked tile in the middle of the bottom of the room. Step on it to fall next to another cracked tile.
  4. Keep stepping on the cracked tiles on every floor until you land beside the Blue Key. Use Felix’s Retreat to get back to the lighthouse entrance.

The energy beam

  1. Go in through the main door and up to a door: a screen with a beam of energy.
  2. Take the upper-left door: columns float over circles on your right. Climb down the stairs and Move the rightmost column left, onto another circle.
  1. Climb the stairs and hop right across the columns to a door in the top wall.
  2. Go down, hopping over the gaps, to the door in the bottom-right corner: you’re back on the beam screen, next to a block.
  3. Push the block left until it drops to the floor. Slide down the ramp and push it up and left until it slots into the gap: energy flows into a circle under your feet.
  4. Hover from that circle to the top of the platform on the left: there’s a whirlwind up there.
  5. Cyclone: another whirlwind further up, with a door beside it. In the next room, take the bottom-right door (outside).
  1. Beside a dead channel there’s a block with a lightning rod. Push it right until it slots in: lightning strikes and the channel comes to life.
  1. Return to the whirlwind where you used Cyclone and use it again to go down. On the platform there’s a circle below: Hover and walk left through the air into the beam, which lifts you up to another room.
  1. Hop across the columns on your right and keep going down to the next door. Follow the only path to a blue door: open it with the Blue Key and take the rightmost door (outside). Ignore the whirlwind near the blue door, which only drops you to the floor below.
  1. A broken bridge to the right and a circle below. Hover: the statue on the left blows a whirlwind that carries you across the bridge.

The channel blocks and Whorl

  1. Take the lower-right door and carry on to a room with a channel and a Djinni on a raised platform.
  2. Hover from the only active circle to the platform on the right: a block marked with a curved channel. Push it off and slide it left into the gap in the middle.
  1. Another circle lights up: Hover to another platform with a straight channel block. Push it off and slot it into the gap just below: one more circle lights up.
  2. That circle takes you to the top-left corner, where a door leads to the next floor.

The six columns

  1. Past the door, a room with a channel and lots of pillars. Pound the stake to pop a block out of its gap, and Move it right ×4, up ×1.
  2. Climb the stairs and hop across the block to the right side: stairs lead down to several energy circles and six columns.
  1. Where the columns go (counting circles from the left):
    1. Top row: columns on the 4th and 5th circles.
    2. Middle row: columns on the two leftmost circles.
    3. Bottom row: columns on the two leftmost circles.
  2. Go back to the room’s entrance and put the block back in its original gap: the energy flows and the columns rise. Hop across them to the bottom-left corner: a door.
  1. A room with two statues that blow whirlwinds. Go left to the wall, then down and right to the edge of a hole.
  2. Run down past the right side of the hole so the whirlwind can’t catch you. Pass under the hole to the left and keep down and left to the other statue.
  1. Stand in front of it and let it catch you: it blows you to the right-hand side. From there: up until you bump into a block, right to the wall, down to the wall; then left, down and right to a door to the next floor.
  2. A room full of circles and cracked tiles. Hover and float right and up, dodging two statues whose whirlwinds would drop you onto the cracked floor. At the second one, move diagonally to slip past a row of posts too. In the top-right corner, a door leads to the next floor.
  1. Follow the only path outside: the second archer statue. Push the block above it right ×1, down ×2 until it slots in: the archer fires and frees the other statue at the top of the lighthouse.

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