Shaman Village & Trial Road
Shaman Village Cave, the Trial Road race and Moapa.
- 4 items to collect
- Djinni: Petra
- Djinni: Tinder
- Djinni: Gel
- Djinni: Aroma
- Boss: Moapa
- Boss: Knight (×2)
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A trip to the continent of Hesperia. In Shaman Village you hand over the Shaman’s Rod and race the village warriors through a cave full of puzzles. At the top wait Moapa and the Hover Psynergy.
Sailing to Hesperia
- Sail straight left. When you reach land, keep down and left along the coast to the West Indra Islet.
- Carry on down and left through the channel between Indra and Gondowan to the Gondowan Cliffs. A rock blocks the way: Grind it and keep going down to the world map.
- You’re now in the ocean on the left side of the map. Head for the continent at the top left (Hesperia) and sail to its southern tip: the mouth of a river.
- Follow the river up to a lake. Two rivers leave from its top-left corner: take the one further right to a cave entrance. Land and go in.
Shaman Village Cave
- Go up and left to some bushes against the wall: Whirlwind uncovers handholds. Climb up and go through the door.
- Go all the way up, then right hopping across the platforms, and down to the next door.
- On your right is a pillar: push it right until it drops down a level, climb onto it and hop right.
- Keep right to a door that leads out to the world map. Go up and right: Shaman Village.
Shaman Village: the trial
- Cross the bridge above you and another one on the left: the chief’s house.
- Three people block the door. Use the Shaman’s Rod from your Item menu in front of them: they are Moapa, the chief, and two warriors. They explain the old pact (the Rod in exchange for Contigo’s Hover Jade) and tell you to follow them for a trial.
- Go right and up to the next screen, then follow the only path across two bridges to the screen above: the same three people and a swirl-shaped rock.
- Stand below the rock and cast Whirlwind upward: a huge whirlwind blows away the wall of sand above.
- They challenge you to a race through a cave of puzzles: Trial Road. Go up and talk to them to start, then pick the left or the right path.
The left path
- Puzzle 1:
- Run up the waterfall of sand and leave by the right.
- Cross the tightrope to the left, climb the vine and keep going up to the door.
- Puzzle 2:
- Push the first log up and the log on the left to the left.
- Climb the vine and come down the one on its right. Push the first log down.
- Push the pillar up and right until it hits the wall, then push the topmost log right until it falls into the water.
- Hop across the log to the right-hand side, climb the vines and go up to the door.
- Puzzle 3:
- Push the lowest pillar on the right to the left, and the lowest pillar on the left to the right.
- Push the middle pillar down.
- Climb the vine on the right, hop across the pillars to the left side, climb the vine at the top and carry on to the door.
- Puzzle 4:
- Push the middle pillar up twice.
- Climb the vine on the right and hop across the water spouts (when they rise) and the pillar to the left side.
- Climb the vine on the top wall and carry on to the door.
The right path
- Puzzle 1:
- Pound the top-left column. Push the lowest pillar on the left up ×2, right ×1.
- Pound the rightmost column.
- Cast Whirlwind on the middle pillar and push it right ×1, up ×2.
- Climb the top-left vine, hop across the pillars and columns to the right, climb another vine and carry on to the door.
- Puzzle 2:
- Push the lowest pillar on the left up four times, and the lowest pillar on the right up four times too.
- Climb the lower-left vine and hop across the pillars to the right.
- Go up and push the pillar left so you can reach the vine. Climb it and carry on to the door.
- Puzzle 3:
- Climb the lower-right vine and jump twice onto the column next to it until it collapses.
- Hop up to the top-right vine, climb it and carry on to the door.
- Puzzle 4:
- Move both pillars down.
- Push the lower-left torch right to melt the ice column on that side, then keep pushing it right so it’s out of the way.
- On the puddle the column leaves behind, cast Frost to make a new one.
- Climb the top vine, hop across the pillars and columns to the right, climb the top vine and carry on to the door.
Moapa
- After the four puzzles (on either path) you come out next to a vine. Climb it to the summit: Moapa and his two warriors.
- Once they’re beaten you receive the Hover Jade (Hover lets you walk on air from the purple circles found in certain places).