Step 15

Shaman Village & Trial Road

Shaman Village Cave, the Trial Road race and Moapa.

  • 4 items to collect
  • Djinni: Petra
  • Djinni: Tinder
  • Djinni: Gel
  • Djinni: Aroma
  • Boss: Moapa
  • Boss: Knight (×2)
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A trip to the continent of Hesperia. In Shaman Village you hand over the Shaman’s Rod and race the village warriors through a cave full of puzzles. At the top wait Moapa and the Hover Psynergy.

Sailing to Hesperia

  1. Sail straight left. When you reach land, keep down and left along the coast to the West Indra Islet.
  2. Carry on down and left through the channel between Indra and Gondowan to the Gondowan Cliffs. A rock blocks the way: Grind it and keep going down to the world map.
  3. You’re now in the ocean on the left side of the map. Head for the continent at the top left (Hesperia) and sail to its southern tip: the mouth of a river.
  1. Follow the river up to a lake. Two rivers leave from its top-left corner: take the one further right to a cave entrance. Land and go in.

Shaman Village Cave

  1. Go up and left to some bushes against the wall: Whirlwind uncovers handholds. Climb up and go through the door.
  1. Go all the way up, then right hopping across the platforms, and down to the next door.
  1. On your right is a pillar: push it right until it drops down a level, climb onto it and hop right.
  2. Keep right to a door that leads out to the world map. Go up and right: Shaman Village.

Shaman Village: the trial

  1. Cross the bridge above you and another one on the left: the chief’s house.
  2. Three people block the door. Use the Shaman’s Rod from your Item menu in front of them: they are Moapa, the chief, and two warriors. They explain the old pact (the Rod in exchange for Contigo’s Hover Jade) and tell you to follow them for a trial.
  1. Go right and up to the next screen, then follow the only path across two bridges to the screen above: the same three people and a swirl-shaped rock.
  2. Stand below the rock and cast Whirlwind upward: a huge whirlwind blows away the wall of sand above.
  1. They challenge you to a race through a cave of puzzles: Trial Road. Go up and talk to them to start, then pick the left or the right path.

The left path

  1. Puzzle 1:
    1. Run up the waterfall of sand and leave by the right.
    2. Cross the tightrope to the left, climb the vine and keep going up to the door.
  1. Puzzle 2:
    1. Push the first log up and the log on the left to the left.
    2. Climb the vine and come down the one on its right. Push the first log down.
    3. Push the pillar up and right until it hits the wall, then push the topmost log right until it falls into the water.
    4. Hop across the log to the right-hand side, climb the vines and go up to the door.
  2. Puzzle 3:
    1. Push the lowest pillar on the right to the left, and the lowest pillar on the left to the right.
    2. Push the middle pillar down.
    3. Climb the vine on the right, hop across the pillars to the left side, climb the vine at the top and carry on to the door.
  3. Puzzle 4:
    1. Push the middle pillar up twice.
    2. Climb the vine on the right and hop across the water spouts (when they rise) and the pillar to the left side.
    3. Climb the vine on the top wall and carry on to the door.

The right path

  1. Puzzle 1:
    1. Pound the top-left column. Push the lowest pillar on the left up ×2, right ×1.
    2. Pound the rightmost column.
    3. Cast Whirlwind on the middle pillar and push it right ×1, up ×2.
    4. Climb the top-left vine, hop across the pillars and columns to the right, climb another vine and carry on to the door.
  1. Puzzle 2:
    1. Push the lowest pillar on the left up four times, and the lowest pillar on the right up four times too.
    2. Climb the lower-left vine and hop across the pillars to the right.
    3. Go up and push the pillar left so you can reach the vine. Climb it and carry on to the door.
  2. Puzzle 3:
    1. Climb the lower-right vine and jump twice onto the column next to it until it collapses.
    2. Hop up to the top-right vine, climb it and carry on to the door.
  3. Puzzle 4:
    1. Move both pillars down.
    2. Push the lower-left torch right to melt the ice column on that side, then keep pushing it right so it’s out of the way.
    3. On the puddle the column leaves behind, cast Frost to make a new one.
    4. Climb the top vine, hop across the pillars and columns to the right, climb the top vine and carry on to the door.

Moapa

  1. After the four puzzles (on either path) you come out next to a vine. Climb it to the summit: Moapa and his two warriors.
  1. Once they’re beaten you receive the Hover Jade (Hover lets you walk on air from the purple circles found in certain places).

Djinn around Hesperia

Tip: try , or