Sea of Time Islet & Islet Cave
The trading chain, the Meld and Serac Djinn and the Catastrophe summon.
- 8 items to collect
- Djinni: Meld
- Djinni: Serac
- Boss: Sentinel
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To get in you first complete a trading chain across five islets, using Mind Read on animals. The first part of the cave is open early; the rest needs Teleport from Mars Lighthouse.
The trading chain
- E Tundaria Islet (a small icy island right of Tundaria, down and right of Garoh): in the village, hop left across the ice blocks to some stairs. Push the log at the top right into the water and slide down the ramp on the right.
- Cross the log to the platform on the left and push the penguin along the log to the other penguin: reunited, they give you a Pretty Stone.
- SE Angara Islet (down and right of Champa, up and left of Lemuria): cast Frost on the puddle by the entrance.
- The crates:
- Climb the first two staircases and Move the upper crate: down ×1, left ×1, down ×2, until it drops to the ground.
- Climb down and push that crate: down ×4, left ×5, up ×1.
- Climb the first staircase and push the other crate down ×3 so it lands on top of the first. Climb onto the pair and hop onto the ice pillar.
- Climb the vine to a bird’s nest: Mind Read the bird and it swaps the Pretty Stone for a Red Cloth.
- N Osenia Islet (a little above Alhafra): at the far left there’s sand and some barrels. Sand under the barrels and keep going up to a cow: Mind Read it and answer Yes to swap the Red Cloth for Milk.
- West Indra Islet (left of Daila): go left along the walkways, then up and right to the end. Between some barrels, a ladder leads down into the water; wade through the clear water to the dog in the middle: Mind Read swaps the Milk for a Li’l Turtle.
- Sea of Time Islet (below Izumo, right of Lemuria): go down to the beach and up the stairs on the right to the house. To its right, a short ladder leads down; go down and right to a turtle in the water. Mind Read: with the Li’l Turtle it offers you a ride. Yes: it carries you to a tiny island you can’t reach any other way. Go through the door.
Islet Cave
- Take the door in the top wall; in the next room, go up to a teleport circle.
- Go back to the circle and cast Teleport. The upper door leads to the start of a corridor: you have to get through five identical corridors, each darker than the last.
- At the end of the second corridor, on the left, a statue is shaking: cast Tremor (it may take a few tries from slightly different spots) and a Djinni appears. Beat it: Serac.
- After the corridors comes a very dark room with the boss.
- Once he’s beaten, a tablet teaches you the Catastrophe summon (5 Jupiter and 3 Mars Djinn).