Bonus 3 · optional

Sea of Time Islet & Islet Cave

The trading chain, the Meld and Serac Djinn and the Catastrophe summon.

  • 8 items to collect
  • Djinni: Meld
  • Djinni: Serac
  • Boss: Sentinel
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To get in you first complete a trading chain across five islets, using Mind Read on animals. The first part of the cave is open early; the rest needs Teleport from Mars Lighthouse.

The trading chain

  1. E Tundaria Islet (a small icy island right of Tundaria, down and right of Garoh): in the village, hop left across the ice blocks to some stairs. Push the log at the top right into the water and slide down the ramp on the right.
  1. Cross the log to the platform on the left and push the penguin along the log to the other penguin: reunited, they give you a Pretty Stone.
  1. SE Angara Islet (down and right of Champa, up and left of Lemuria): cast Frost on the puddle by the entrance.
  1. The crates:
    1. Climb the first two staircases and Move the upper crate: down ×1, left ×1, down ×2, until it drops to the ground.
    2. Climb down and push that crate: down ×4, left ×5, up ×1.
    3. Climb the first staircase and push the other crate down ×3 so it lands on top of the first. Climb onto the pair and hop onto the ice pillar.
  1. Climb the vine to a bird’s nest: Mind Read the bird and it swaps the Pretty Stone for a Red Cloth.
  2. N Osenia Islet (a little above Alhafra): at the far left there’s sand and some barrels. Sand under the barrels and keep going up to a cow: Mind Read it and answer Yes to swap the Red Cloth for Milk.
  1. West Indra Islet (left of Daila): go left along the walkways, then up and right to the end. Between some barrels, a ladder leads down into the water; wade through the clear water to the dog in the middle: Mind Read swaps the Milk for a Li’l Turtle.
  1. Sea of Time Islet (below Izumo, right of Lemuria): go down to the beach and up the stairs on the right to the house. To its right, a short ladder leads down; go down and right to a turtle in the water. Mind Read: with the Li’l Turtle it offers you a ride. Yes: it carries you to a tiny island you can’t reach any other way. Go through the door.

Islet Cave

  1. Take the door in the top wall; in the next room, go up to a teleport circle.
  1. Go back to the circle and cast Teleport. The upper door leads to the start of a corridor: you have to get through five identical corridors, each darker than the last.
  1. At the end of the second corridor, on the left, a statue is shaking: cast Tremor (it may take a few tries from slightly different spots) and a Djinni appears. Beat it: Serac.
  1. After the corridors comes a very dark room with the boss.
  1. Once he’s beaten, a tablet teaches you the Catastrophe summon (5 Jupiter and 3 Mars Djinn).

Tip: try , or