Anemos Inner Sanctum
The Charon and Iris summons and Dullahan, the toughest enemy in the game.
- 4 items to collect
- Boss: Dullahan
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It only opens if you have all 72 Djinn. Inside: statues that mirror your moves, elevator tiles and, at the end, Dullahan.
Getting in
- Go to Contigo: in the middle of the village there’s a teleport circle. Cast Teleport on it and you appear at the temple entrance.
- A symbol in each corner counts your Djinn of one element. With all of one element, a torch lights up beside the upper door; with all four lit, the door opens.
Inside
- First room: a tablet teaches you the Charon summon (8 Venus and 2 Jupiter Djinn).
- Take the door in the top wall; climb down the stairs and through the door in the upper wall; go left and up to the next door; then left to another door: a stone carved with a man that moves along with you.
- Steer the stone onto the switch: the upper door opens. Next: right and down to another door; right and through the door in the bottom wall: an elevator tile and seven circles on the floor.
- Walk over all seven circles: the tile activates. Step on it: it lifts you to the floor above.
- Take the upper door; go left, up and left to another door; then the door left of the one you came out of; go left and up to a door.
- Instead of going in, keep going up and right and take the door in the bottom wall: an elevator tile and a cracked floor.
- Take the door in the top wall, then go right to the next door: a room with a closed door, a boulder, a switch and a pillar.
- Lift the boulder, go past, head down the corridor and take the door at the very bottom. Go left, down and right to another door: the second mirror stone. Make it bump into the top of the middle block to knock it out of step, and steer it onto the switch.
- The three pillars:
- Past the opened door: three pillars at the top. Hop between the two on the right and Move the rightmost one: right ×1, down ×1.
- Go back to the boulder room, Lift and take the topmost door; go right and through the door in the bottom wall: you’re above the pillars. Hop between the two on the left and push the one on your right to the wall.
- Go back to the boulder room, Lift, go down: the pillars are on the right. Below the leftmost one, Move it right; hop beside it and push it right as far as it goes.
- Hop up to the pillar next to the raised boulder: Move it left and push it onto the switch: the door opens.
- Take the upper door; go up, left and down, then the door on your left: the third mirror stone. Bump it against the blocks on its side to knock it out of step and steer it onto the switch.
- In the next room, the door straight ahead leads to a chest with Orihalcon. To carry on, go right to the next door: nine cracked tiles.
- Cross them without stepping on the top row or the right-hand column, then hop across the platforms to the left side. Go up, right to the end and down: a pillar in a patch of sand on the right. Move it right, go back left and down the first corridor: you’re above the cracked tiles.
- Cross them without stepping on the bottom row or the left-hand column, and keep right to sand between blocks: Sand to the pillar you moved and push it right until it lets you through.
- Go up and left to another pillar: push it left and take the door in the top wall.
- A room with a large picture drawn on the floor and six blocks with markings: push the blocks into place to complete the picture. An energy channel lights up across them.
- Climb onto the blocks and cast Hover on the circle at the bottom of the picture: it carries you straight to the boss.
- Once he’s beaten, a tablet teaches you the Iris summon (9 Mars and 4 Mercury Djinn).