Bonus 4 · optional

Anemos Inner Sanctum

The Charon and Iris summons and Dullahan, the toughest enemy in the game.

  • 4 items to collect
  • Boss: Dullahan
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It only opens if you have all 72 Djinn. Inside: statues that mirror your moves, elevator tiles and, at the end, Dullahan.

Getting in

  1. Go to Contigo: in the middle of the village there’s a teleport circle. Cast Teleport on it and you appear at the temple entrance.
  1. A symbol in each corner counts your Djinn of one element. With all of one element, a torch lights up beside the upper door; with all four lit, the door opens.

Inside

  1. First room: a tablet teaches you the Charon summon (8 Venus and 2 Jupiter Djinn).
  1. Take the door in the top wall; climb down the stairs and through the door in the upper wall; go left and up to the next door; then left to another door: a stone carved with a man that moves along with you.
  1. Steer the stone onto the switch: the upper door opens. Next: right and down to another door; right and through the door in the bottom wall: an elevator tile and seven circles on the floor.
  1. Walk over all seven circles: the tile activates. Step on it: it lifts you to the floor above.
  2. Take the upper door; go left, up and left to another door; then the door left of the one you came out of; go left and up to a door.
  1. Instead of going in, keep going up and right and take the door in the bottom wall: an elevator tile and a cracked floor.
  1. Take the door in the top wall, then go right to the next door: a room with a closed door, a boulder, a switch and a pillar.
  2. Lift the boulder, go past, head down the corridor and take the door at the very bottom. Go left, down and right to another door: the second mirror stone. Make it bump into the top of the middle block to knock it out of step, and steer it onto the switch.
  1. The three pillars:
    1. Past the opened door: three pillars at the top. Hop between the two on the right and Move the rightmost one: right ×1, down ×1.
    2. Go back to the boulder room, Lift and take the topmost door; go right and through the door in the bottom wall: you’re above the pillars. Hop between the two on the left and push the one on your right to the wall.
    3. Go back to the boulder room, Lift, go down: the pillars are on the right. Below the leftmost one, Move it right; hop beside it and push it right as far as it goes.
    4. Hop up to the pillar next to the raised boulder: Move it left and push it onto the switch: the door opens.
  1. Take the upper door; go up, left and down, then the door on your left: the third mirror stone. Bump it against the blocks on its side to knock it out of step and steer it onto the switch.
  1. In the next room, the door straight ahead leads to a chest with Orihalcon. To carry on, go right to the next door: nine cracked tiles.
  2. Cross them without stepping on the top row or the right-hand column, then hop across the platforms to the left side. Go up, right to the end and down: a pillar in a patch of sand on the right. Move it right, go back left and down the first corridor: you’re above the cracked tiles.
  1. Cross them without stepping on the bottom row or the left-hand column, and keep right to sand between blocks: Sand to the pillar you moved and push it right until it lets you through.
  2. Go up and left to another pillar: push it left and take the door in the top wall.
  3. A room with a large picture drawn on the floor and six blocks with markings: push the blocks into place to complete the picture. An energy channel lights up across them.
  1. Climb onto the blocks and cast Hover on the circle at the bottom of the picture: it carries you straight to the boss.
  1. Once he’s beaten, a tablet teaches you the Iris summon (9 Mars and 4 Mercury Djinn).

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