Bonus 1 · optional

Treasure Isle

The Gale Djinni, the Azul summon and the Star Magician.

  • 13 items to collect
  • Djinni: Gale
  • Boss: Star Magician
  • Boss: Refresh Ball
  • Boss: Guardian Ball
  • Boss: Thunder Ball
  • Boss: Anger Ball
Your progress here0 / 14

Tick the coloured tags as you pick things up. Progress is saved in this browser.

An island north of Izumo, ringed by rocks. The upper floor opens up with Grind, but the real prize needs Lift, so come after the Reunion.

Getting there

  1. The island lies near the top of the map, further up than Izumo. Sail in through the gap in the rocks along its top side and go into the cave.

Inside

  1. At the top are four doors with pillars in front of them. Take the rightmost one and hop up across the platforms in the water.
  1. Stepping on a switch raises several rocks. Grind the rock on your right to sink it, and keep right, hopping along, to the door in the bottom wall.
  1. Hop down and right across the platforms to a pillar and a switch. Go right, hop across the platforms above and follow the only path to another pillar and switch: stepping on it raises a rock that boxes you in.
  2. Push the pillar right twice and go back the way you came. Next to the rock, Grind to get past; then Move the pillar left onto the switch: the rock rises again.
  1. On the left, climb the handholds, cross the rope and hop across the rock to the right side. Climb down the handholds and hop across the platforms to the door in the top-right corner.
  1. Hop across the platforms to a switch that raises three rocks. Grind the middle one and keep hopping up to a pillar: Move it left, hop to where it stood and keep going up to the next door.
  1. Go up and left to the next door, then Lift the boulder on the left to slip underneath. On the left, a chest: Iris Robe.
  1. Go down, left and up to another boulder: Lift it, go past and take the door in the top wall.
  2. Three boulders block three corridors, and there’s a Djinni on the left. Lift the left boulder and the right one.
  3. Go under the right boulder, hop left and climb the handholds on the wall. At the top, hop left across the platforms and take the second rope down to the Djinni. Beat it: Gale.
  1. To carry on, leave the room and come back in so the boulders drop again. Lift the leftmost one and go past; another boulder, Lift it, go past and keep right to the end.
  2. Lift the boulder below you, go past and hop left: handholds lead to the top of the wall.
  3. Hop to the platform on the left and take the first rope down to the bottom. Hop right across the platforms to some handholds leading down; climb down and keep right: a door in the top wall.
  1. Go right and up; where the path splits, keep right and up to the door in the top wall.
  1. Once he’s beaten, a tablet teaches you the Azul summon (4 Mercury and 3 Venus Djinn on standby).

Tip: try , or