Step 10

The Lemurian Ship

East Indra Shore, the ship’s hold and the Aqua Hydra.

  • 5 items to collect
  • Djinni: Flower
  • Boss: Aqua Hydra
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With Piers in the party and the Black Orb, the ship on the East Indra Shore finally opens. Inside: squids that turn into puddles (and ice pillars) and the Aqua Hydra. From here on you can sail wherever you like.

The way to the ship

  1. Leave Madra and go up and left to a bridge and cross the river. Further up, another bridge. Right after it, keep going up to the mountains and then right to Indra Cavern.
  2. Keep right to the sea: a ship sits on the shore. Enter the area (East Indra Shore).
  3. Go down to the ship. To board it, step into the water and go down and right to the ship’s bottom-right corner: a ladder up to the deck.
  1. As you approach the door, Piers uses the Black Orb to open it.

Inside the ship: the squids

  1. Take the door in the top-left corner: a corridor. Down on the left is a squid: stand next to it, press A, beat it and hop over the puddle.
  1. Keep down and right to stairs to the lower deck. The next door leads to a room full of squids where you can’t do anything yet.
  1. Leave through the bottom-right door into the corridor and take the next door further right: a room with several squids. Take the upper stairs down and beat as many as you can; Frost each puddle.
  2. Climb the stairs and hop across the wooden crate (don’t move it) and the ice pillars to the bottom-right corner: a door.
  1. In the corridor go right and through the next door: another squid room.
  2. In this room, in order:
    1. Take the topmost stairs down, beat the squid and freeze the puddle.
    2. Go back up the same stairs, hop right across the pillar and take the next stairs down.
    3. Beat the squid on your right, freeze it; push the crate above one step left and then one step down with Move.
    4. Go up, hop left to the entrance and take the stairs at the very bottom down. Beat the squid, freeze it.
    5. Go up, hop right across that pillar and take the next stairs down. Beat the two squids at the top and freeze both.
    6. Go up, hop left to the entrance and head up across the crate and pillars to the top-right corner. Go left, take the next stairs down, beat the squid, freeze it.
    7. Go up and hop across the pillars to the top-left corner: a door.
  1. Next room: the left door. A squid runs off to hide under a platform.
  2. Climb down the stairs, beat the squid under the platform and freeze the puddle. Go up and cross the platform to the next door (without the pillar underneath, the platform would sink).

The Aqua Hydra

  1. In the corridor, the next door: another squid room. Climb down the stairs and hop across the crates to the squid in the middle. When you attack it, the Hydra appears.
  1. Once it’s beaten the room floods and you can hop across the crates to the door in the top-left corner.
  1. Past the next door, stairs lead down to the hold: a room with a locked door.
  2. Push the pillar at the bottom right one step left and one step up, onto the floor tile. Cast Piers’s Douse on the pillar: it fills with water, sinks and the door opens.
  1. Follow the only path to a room where Piers uses the Black Orb: the ship comes to life.

Optional: Flower in Taopo Swamp

  1. Sail to the far right of Osenia: there’s a beach by a river mouth. Land left of the river, go up and left, cross a bridge, keep up and left to another bridge crossing to the right, and climb up to the village of Yallam.
  2. Leave by the top and follow the coast left to some mountains, then go down to a bridge, cross it and go right: Taopo Swamp.
  3. Inside, go right, Move the rock on the walkway into the water and keep right and up to a ladder into the water.
  4. In the water you sink with every step: pass through the bubbles to come back up. The route:
    1. The first bubble, the one below it, the one a little to the left, left to another, down to the second, right to the next.
    2. Then the one up and to the right between the rocks, the one on the right, the highest one, two to the right until you’re under a ramp, and the lowest one — then climb the stairs on the right.
  5. Up there, clear the bushes with Whirlwind: a cave. Take the upper door (lower floor), go down and right: jets of steam in the wall.
  6. Pass when they stop and, next to the rightmost one, quickly Move the pillar left to plug it: you’ll see the Djinni. Go up, all the way right and down: more jets. At the far left, Move the pillar right and a jet blasts the Djinni down to the floor below.
  7. Slide down the ramp to the right of the one under that pillar, go left, hop onto its ledge and beat it: Flower.

Tip: try , or