Sea of Stars walkthrough
A complete Sea of Stars walkthrough, from Mooncradle to the Fleshmancer’s Lair: every chest, Rainbow Conch, recipe and boss in route order, plus the true ending, side quests, Wheels, fishing and the Throes of the Watchmaker DLC.
Steps completed0 / 40
Items collected0 / 492
Walkthrough
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Walkthrough
- 1Chapter 1: the prologue, Mooncradle and the Forbidden CavernFrom the opening camp to the academy years, then back into the Forbidden Cavern for real. 1 boss, 1 combo skill.
- 2Chapter 2: Sunglow Lake, the Mountain Trail and the Elder Mist TrialsA first fishing spot, a long climb with Garl and three trials on the summit. 1 boss, 2 recipes, 2 Rainbow Conches for later.
- 3Chapter 3: X’Tol’s Landing, the Moorlands and Windy LochA new island, a moor full of floors to fall through, and the historian Teaks. 1 combo skill, 1 recipe, 3 Rainbow Conches (two for later).
- 4Chapter 4: Stonemasons Outpost, the Wind Tunnel Mines and MalkomudA mole village in trouble, a mine full of turbines and the Mistral Bracelet. 1 boss, 3 Rainbow Conches, relics for sale.
- 5Chapter 5: Coral Cascades, the Port Town of Brisk and Lavish LakeWaterfalls on the way down, then a port town packed with secrets and the pirate crew. 1 combo skill, 1 recipe, 8 Rainbow Conches, 1 relic.
- 6Chapter 6: the Abandoned Wizard’s LabThree coloured crystals, a hub with three lights and seven rooms to open. 1 boss, 2 Rainbow Conches.
- 7Chapter 7: the Town of Lucent, Haunted Creek and the Cursed WoodsA haunted town, a dark forest choked with brambles and a new party member. 4 Rainbow Conches, 3 chests to come back for.
- 8Chapter 8: the Flooded Graveyard and RomayaA graveyard under water, three skulls to return and the Graplou at last. 2 bosses, 1 recipe, 2 Rainbow Conches.
- 9Chapter 9: the Haunted Mansion, Botanical Horror and the Dweller of WoeThe ballroom, the kitchen and the garden maze, then the Dweller at last. 2 bosses, 1 combo skill, 1 recipe.
- 10Chapter 10: Brisk in peril and the Wraith Island Solstice ShrineClearing the flooded port, then an optional key puzzle on Wraith Island. No boss, 3 chests.
- 11Chapter 11: the Vespertine, Maelstrom Point and StormcallerA ghost ship, three islands of crystals and a pirate in a storm. 1 boss, 1 chest.
- 12Chapter 12: Mirth, a tour of old places and the Jungle PathA new village, a round of revisits with the Graplou, then Watcher Island. 1 boss, 1 combo skill, 6 conches.
- 13Chapter 13: Lake Docarria, the Sacred Grove and Docarria VillageA shell, a shrine and an underwater village where conches finally pay off. No boss, 1 combo skill, 1 recipe, 4 conches.
- 14Chapter 14: the Tower of AntsudloA flooded tower of keys, pearls and water levels. No boss, 4 chests, 1 conch.
- 15Chapter 15: Glacial Peak, Torment Peak and the Mossy CacheAn icy climb for the Solstice Amulet, then a dark mountain and its Dweller. 2 bosses, 1 combo skill, 3 conches.
- 16Chapter 16: building up Mirth and exploring the worldAn optional loop before Mesa Island: new buildings, fishing rewards and chests you can finally open. No boss, 2 recipes.
- 17Chapter 17: Mesa Island, Autumn Hills and Songshroom MarshThe stone head opens Mesa Island: a forest climb, a boss made of leaves, then a marsh full of singing mushrooms. 1 boss, 2 combo skills.
- 18Chapter 18: Clockwork Castle and the Dweller of StrifeGears, sliding blocks and an elevator tower, with three boss fights stacked one after another. 3 bosses.
- 19Chapter 19: the sky islands, Cloud Kingdom and Air Elemental SkylandUp to the islands above the clouds, where the party splits in three. Zale frees the wind spirit, Serai faces a sea beast. 1 boss, 2 combo skills.
- 20Chapter 20: Kiln Mountain with Valere and Resh’anThe third team climbs through the volcano, rolling stone spheres through magma rock. 1 boss.
- 21Chapter 21: the Sea of Stars, the Derelict Factory and RepineBelow the waves lies another world. A surprise boss, a factory to power up and Serai’s home town. 1 boss.
- 22Chapter 22: the Cerulean Expanse and Lost Ones HamletA shifting desert where only the Probe shows the way, then a hamlet of spirits and the Fleshmancer’s workshop. 1 boss.
- 23Chapter 23: the Sacrosanct Spires and the Sky BaseThe birdfolk’s island, a stint in their jail, then a space station reached by fast-travel ball. 2 boss fights.
- 24Chapter 24: the trip home and the Infinite AbyssBack to the castle for help, then down to the drowned moon to face this world’s Dweller. 1 boss.
- 25Chapter 25: the world clean-up and the Fleshmancer’s LairFlight opens both worlds for a last sweep, then the final dungeon: eyeball puzzles, dream traps and three bosses. 3 bosses.
Extras
- ★True ending: the seven pillars, Stillpond Island and AephorulSeven long-term goals, then a hidden fishing cave, a dinner in Brisk and one last fight. 1 boss, 2 chests.
- ★Side quests: the Quiz Master, the light puzzles, the Coliseum and moreNine optional quests, from a painting in Brisk to the toughest late-game fights. 5 bosses, 7 chests, 5 Rainbow Conches.
- ★All 60 Rainbow Conches and what they buyEvery conch in route order, with a link to the chapter where you tick it off.
- ★Wheels: rules, figurines and every opponentThe board game you play in inns across the world. 10 opponents, 10 rewards.
- ★Recipes: where to find all 26Every recipe in the order you can get it, with prices and the few ingredient details we know.
- ★Fish: all 23 species and the ten fishing spotsTen fishing spots and 23 species, none of them missable.
Throes of the Watchmaker
- D1DLC chapter 1: starting the DLC, Clockwork Plains and the OubliettesFrom the message in a bottle to the first dungeon of the shrunken world. 8 chests.
- D2DLC chapter 2: the Town of Horloge and Bounty BasinThe circus town at the heart of the DLC, explored properly this time, plus the first fishing spot. 9 chests, 1 mini-game.
- D3DLC chapter 3: the Rail Forest and the Crazy TrainA long forest where you rebuild the railway piece by piece, ending in a chase. 11 chests, 2 Time Runes, 1 combo skill, 1 boss.
- D4DLC chapter 4: the Ivory Towers and the Narcis KingFour towers, four keys and a palace full of mirrors. 10 chests, 2 recipes, 1 Time Rune, 1 combo skill, 1 boss.
- D5DLC chapter 5: mini-games, Lost Island, Goodies Pond and Were-LakeA breather between dungeons: circus games, two clock puzzles and the last two ponds. 6 chests, 3 Time Runes, 2 mini-games.
- D6DLC chapter 6: Wolf Rock and the Feral QueenA dark mountain of caves, crystals and bridges, where it’s very easy to get lost. 11 chests, 1 Time Rune, 1 combo skill, 1 boss.
- D7DLC chapter 7: the Big Top, the 12 tickets and the final bossesA circus tent full of puzzle rooms, twelve tickets to collect and four bosses to the credits. 9 chests, 2 Time Runes, 4 bosses.
- ★All 12 Time Runes and the secret endingThe DLC’s collectible, the after-credits clean-up in Horloge and the hidden scene they unlock.
