Chapter 16: building up Mirth and exploring the world
An optional loop before Mesa Island: new buildings, fishing rewards and chests you can finally open. No boss, 2 recipes.
5 items to collect
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With Resh’an in the party, the story points northeast to Mesa Island, but this is the right moment for a lap around the world. The building plans from Docarria turn into a shop and a Fishing Hut in Mirth, the headmaster’s office in Mooncradle finally opens, and the Solstice Amulet solves the mirror puzzle left behind on the Jungle Path. Most of the chests found on this tour belong to zones from earlier chapters, so they’re listed there; this page links to each one.
Checklist
Chest
Where
Contents
Stillpond Island chest 1
Fish-shaped island east of home, tucked away on the east bank of its pond.
Rainbow Conch
Stillpond Island chest 2
Later: on the true ending route, with the Hook of Time, fish up the sparkle north of the pond and explore the hidden cave (true ending).
Fishing Dungeon Key
Rainbow Conch
Where
Stillpond Island conch
Stillpond Island chest 1.
Recipe
Where
Croustade
Mirth’s item shop, for 160 gold, once the Shop Plans are delivered.
Poutine
A conch reward from Mirna’s shop in Docarria Village, after the first five rewards (we couldn’t confirm the exact count).
Sail to the island shaped like a fish, just east of your home island. Its fishing spot is unstocked, so there’s nothing to catch, but walk around the right side of the pond to find a half-hidden chest with a Rainbow Conch.
Go back to Mirth and hand Jirard the Inn Plans, Shop Plans and Fishing Hut Plans from Docarria. The shop and the Fishing Hut open straight away. The inn has no innkeeper yet — a notice outside says one is wanted — so it isn’t running yet.
The equipment counter is small, but the item shop stocks almost every cooking ingredient, plus a recipe and a music sheet you should buy:
Item
Price
Docarri Armor
82 gold
Thalassic Cloak
86 gold
Abacus
32 gold
Salient Sails
135 gold
Red Berry
2 gold
Tomato
2 gold
Lettuce
2 gold
Potato
2 gold
Bell Pepper
4 gold
Onion
4 gold
Grains
4 gold
Apple
4 gold
Peach
4 gold
Meat
4 gold
Bone
6 gold
Dairy
4 gold
Egg
6 gold
Maple Syrup
8 gold
Recipe: Croustade
160 gold
Music Sheet #3
56 gold
Next, the Fishing Hut. Its owner rewards you for the number of different species you’ve caught. With 12 species, just talking to him gets you the Stereofilament Line and the Mithreel Rod. All the fish are on the fish page.
Leave the hut, go right, jump into the lake and swim north: a chest on the right side of the pond holds a Rainbow Conch (Mirth chest 2).
Then visit the headmaster’s house in Mirth. A chest there holds Moraine’s Office Key (Mirth chest 3), and he doesn’t comment on you taking it.
Moraine’s office in Mooncradle
Thanks to the dock opened by the Evermist Shrine, Mooncradle is a short trip. Use the key on the academy’s central door to enter the headmaster’s office.
Inside are a strange slab and a chest with the Moonstone Bracer: +10 Magic Attack, and Lunar Shield costs 2 MP less. Worth equipping straight away.
Sail to the island at the top middle of the map, the one with what looks like a volcano. It has an unexplored “???” spot and a fishing hole; for now, only the fishing matters. You can visit it any time before the story brings you to that island.
Like the other fishing holes, it has no shop or produce. The two new fish are Rock Shrimp and Lava Koi, both easy, the shrimp especially.
If you’ve been fishing all along, these bring you to 14 species: go back to the Fishing Hut in Mirth for the Bearing Reel.
The Jungle Path mirror puzzle
Return to the Jungle Path. With the Solstice Amulet you can now solve the light puzzle near the old wooden bridge (press the switch to raise the bridge again if it’s down).
Lining up the light:
By the wooden structure there’s a mirror. Turn it to face northeast (pointing right).
Go left and up to the main puzzle area. Shine the light on the glyphs: they raise some mirrors.
Set the two mirrors below you: the left one facing right, with its glass towards the lower right, and the right one facing up, with its glass towards the upper left.
Shine the light on the glyphs again, the right one first and then the left one. The beam bounces off the mirrors onto the big stone face, which rises.
Inside, win the fight and climb the vines to a chest with the Lucent Crystal: you start every battle with one extra boost charge. Jump the gap and follow the path back outside for a chest with a Rainbow Conch.
On your way back to the Alchemist, stop at Mirna’s Market of Marvels in Docarria Village and hand in your new conches; they can earn you the Recipe: Poutine.
That’s the tour done. Board the ship and sail northeast to Mesa Island: Chapter 17.