DLC chapter 5: mini-games, Lost Island, Goodies Pond and Were-Lake
A breather between dungeons: circus games, two clock puzzles and the last two ponds. 6 chests, 3 Time Runes, 2 mini-games.
13 items to collect
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After the Ivory Towers the story sends you back to Horloge for a ticket, and before the next dungeon there’s a lot to pick up. Zale’s and Artificer’s circus mini-games are worth trying now that the party is stronger. The train can also take you to Lost Island Station, which has two clock puzzles with a Time Rune each, and to two ponds: Goodies Pond, with a third Time Rune and a stash of chests, and Were-Lake, where an angler’s lost figurine waits at the bottom.
Checklist
Chest
Where
Contents
Goodies Pond chest 1
Just east of where you walk in.
Sour Licorice
Goodies Pond chest 2
Down the whirlpool by the waterfall, at the dead end with the tile puzzle.
Milkshake x2
Goodies Pond chest 3
Same dead end as chest 2.
Ice Cream
Goodies Pond chest 4
Same dead end as chest 2.
Ice Cream
Goodies Pond chest 5
Same dead end as chest 2.
Ice Cream
Were-Lake chest
Fished out of the middle of the lake with the Magnet Hook.
Warlock Figurine
Mini-game
Where
Zale’s ball game
Horloge: the tent facing Valere’s Test of Strength.
Test of Accuracy
Horloge: Artificer’s shooting tent, south of Valere’s.
Time Rune
Where
Time Rune X
Lost Island Station: the western clock puzzle.
Time Rune VII
Lost Island Station: the eastern clock puzzle.
Time Rune II
Goodies Pond: the tile puzzle at the bottom of the whirlpool.
Goodie Bag
Where
Big Goodie Bag
Goodies Pond.
Were-Lake Big Goodie Bag
Were-Lake. It counts as a different catch from the Goodies Pond one.
Back in Horloge: the Were-Ticket
Leave the Ivory Towers, go back to the station and take the train to Horloge.
A scene starts as soon as you arrive. You meet the Feral Queen, Valere’s counterpart, and at the end you receive the Were-Ticket, the pass for the next dungeon.
Zale’s and Artificer’s mini-games
Valere’s Test of Strength was covered in DLC chapter 2. The other two characters have tents of their own, and they’re far easier with the levels you gained in the towers.
Mini-game
Where
How it works
Rewards
Zale’s ball game
The tent facing Valere’s.
Zale rolls around balanced on a ball. Collect stars to fill the gauge; red stars pull the others towards you from a distance.
Artificer shoots at targets; the further away a target is, the more it’s worth. Firing non-stop costs nothing, but it won’t fill the gauge on its own: you need the multiplier, which only grows while you keep hitting without a miss.
Bronze: 1 Clown Nose. Silver: 3 Clown Noses. Gold: an accessory only Artificer can wear.
There are a couple more things to do in town, but they have to wait until the DLC is finished; see Time Runes.
Lost Island Station
On the train you pick the direction at every junction. From Horloge, go right, then turn right at the fork to reach Lost Island Station.
There are two clock puzzles on the north side and a pond to the south. Do the puzzles first, starting with the left one.
Western puzzle (Time Rune X):
Drop down and pick up the grapple point with the Mule Drone. The lever to its north raises the pole the grapple point sits on, which you’ll need at the very end, but not yet.
Carrying it, hit the button to the east so the poles sink, and jump down. Put the grapple point down at the bottom and use the lever, then go back up the ladder and swing over the pit.
On the far side, climb the ladder and drop down on the right to pick up a second grapple point and lower the bars. Put it on the left and raise it with the lever, like the first one.
Up the ladder, swing across and win a quick fight.
Afterwards, drop down on the left, go right and down again to fetch the grapple point at the bottom. Bring it back up, set it down and only now pull the lever to raise it.
Climb up on the left and pull the lever at the top: the walls on the right rise. Quickly use the two raised grapple points to reach the far right, then pull the purple button on the wall with your rope.
The eastern puzzle is much shorter. It’s a stack of blocks with a glowing line drawn across them; raise the right blocks so the line runs unbroken from the top of the stack to the bottom. That gives Time Rune VII.
Goodies Pond
Now take the path south into Goodies Pond. Open the chest on the right of the entrance for Sour Licorice.
There’s also a sliding-tile puzzle: shuffle the tiles until they form the picture, a square frame of gears around an empty centre. It takes a few minutes of trial and error. The reward is Time Rune II.
Get back on the train. At the fork, go north (south leads back to town), then south at the next fork to reach the next big island. Before the dungeon there’s one last pond: Were-Lake.
Take the left path for some Corn, and talk to the man further south. He threw his Warlock Figurine into the lake and built a magnet to fish it out, but he’ll only give it to a real master angler.
He also mentions that there are four kinds of Goodie Bag. You have three so far, and the fourth lives here.
Fish up everything else: the Medium Goodie Bag and a Big Goodie Bag. This Big Goodie Bag is not the same as the one from Goodies Pond, so you need both.
Go back to the man and he gives you the Magnet Hook. Now cast at the pink sparkles: you reel in a chest with the Warlock Figurine inside.
Leave the lake and go north. Show the Were-Ticket at the entrance to get into Wolf Rock: DLC chapter 6.