Wheels

Wheels: rules, figurines and every opponent

The board game you play in inns across the world. 10 opponents, 10 rewards.

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Wheels is the tabletop mini-game of Sea of Stars. You and your opponent each field two figurines, spin a set of wheels every turn and use the results to charge attacks, level your pieces and build a wall, until one crown runs out of points. It unlocks in Brisk and you can challenge ten players in all, most of them in inns. Each championship win gives a new figurine or a better wheel, and the last opponent, the Watchmaker, hands over one of the four Flimsy Hammers.

Checklist

OpponentWhereNotes
Wheels: BriskBrisk’s inn, where Wheels begins (Chapter 5).The pirates give you a Copper Wheel, a Warrior Figurine and a Mage Figurine as you try to leave town, which starts the game.
Wheels: Stonemasons OutpostThe Stonemasons Outpost (Chapter 4).Wheels only unlocks later, in Brisk, so this one means a trip back.
Wheels: LucentThe inn north of the fountain in Lucent (Chapter 7).—
Wheels: The VespertineBelow deck on the Vespertine (Chapter 11).—
Wheels: MooncradleThe pub just left of the village entrance (Chapter 1).The walkthrough plays it on the return visit in Chapter 12.
Wheels: Docarria VillageThe inn in Docarria Village (Chapter 13).—
Wheels: MirthThe inn in Mirth.Needs an innkeeper: build the inn from the Inn Plans (a Rainbow Conch reward in Docarria), then send Edgar’s brother over from Lucent.
Wheels: Cloud KingdomThe inn you teleport to from the crystal beside the giant feet (Chapter 19).—
Wheels: RepineRepine’s inn, once it has a table (Chapter 21).No table at first. Buy the Deployable Wheels Table from the Watchmaker for 250 gold (after Chapter 24) and bring it here.
Wheels: The WatchmakerTop floor of the Clockwork Castle (Chapter 18).She only plays once you’ve beaten all nine others. Winning gives the last reward and an achievement.

How a match works

  1. Each side has a crown and up to two figurines on the board. The aim is to bring the enemy crown down to zero while keeping your own alive. The spins make it partly a game of luck, with some room for strategy.
IconEffect
SquareCharges your left-hand figurine.
DiamondCharges your right-hand figurine.
HammerBuilds up your bulwark (the wall in front of your crown), which soaks enemy attacks.
  1. Squares and diamonds sometimes come on a blue background. Those also fill the level bar under the matching figurine. A full bar promotes it from bronze to silver, then to gold, with more attack (or more healing, for the Priest) at each step.
  2. Levelling a figurine that is already gold gives you a bomb instead, which hits the enemy crown for 2 points.
  3. Each figurine has its own charge time, so the Mage, for example, takes longer to fire than the Soldier.

The figurines

  1. You start with the Soldier and the Mage; the other four are rewards. Opponents use the same pieces, so it pays to know them all.
FigurineWhat it doesWorth knowing
SoldierDirect attacks on the enemy, with big damage gains as it levels.An enemy wall stops it easily.
MageTwo fireballs per attack: the first flies low and can be blocked, the second arcs high and lands.Count its damage as doubled. Brutal when the enemy has no wall up.
ArcherFires at height 3, which may clear the enemy wall or not.Like a weaker Soldier with a different angle of attack.
EngineerRaises your wall every time it acts.Little offence; a purely defensive pick.
PriestThe only piece that restores crown points, even past the usual 10. Also gives energy to your other figurine.No attack at all — pure support.
AssassinStrikes the crown directly and drains energy from enemy figurines, which can stop them attacking.The last figurine you unlock.

Wheel upgrades

  1. Better wheels carry better icons. The set from the Brisk pirates is the Copper Wheel; the rewards then go Bronze, Silver, Gold, Diamond and Platinum.
  2. There’s no downside to an upgrade — switch to each new wheel as soon as you have it.

Rewards

  1. Every opponent has a Championship Game. The reward doesn’t depend on who you beat but on how many championships you’ve won so far, always in this order:
WinReward
1stArcher Figurine
2ndBronze Wheel
3rdSilver Wheel
4thEngineer Figurine
5thGold Wheel
6thPriest Figurine
7thDiamond Wheel
8thAssassin Figurine
9thPlatinum Wheel
10thFlimsy Hammer
  1. Following the walkthrough’s route, Lucent gives the Bronze Wheel, Mooncradle the Silver Wheel, Docarria the Engineer and Repine the Assassin — but a different order of wins shifts these.
  2. The 10th reward always comes from the Watchmaker, since she’s the last opponent. It’s one of the four keys to a secret room; see the side quests page.

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