Side quests

Side quests: the Quiz Master, the light puzzles, the Coliseum and more

Nine optional quests, from a painting in Brisk to the toughest late-game fights. 5 bosses, 7 chests, 5 Rainbow Conches.

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Sea of Stars doesn’t mark many of its extras as quests, but several of them hide Rainbow Conches, the best gear in the game and five of the seven pillars of the true ending. This page covers each one in the order it becomes available: the Quiz Master in Lucent, the Mole Painting in Brisk and the hungry machine in Repine during the story, then the late-game set that opens once you can fly — the world light puzzles, the last three Solstice Shrines, Duke Aventry, the Coliseum and the Queen that Was. The four Flimsy Hammers close the page.

Checklist

Side questWhere it starts
Quiz MasterLucent, once you own the Graplou (Chapter 8).
Mole PaintingThe docks of Brisk, after Maelstrom Point (Chapter 11).
Feed Me Something...A machine beside the innkeeper in Repine (Chapter 21).
World Light PuzzlesAn island in the north-west of the home world, after Chapter 24.
Endgame Solstice ShrinesThree shrines reached by air, then the Solstice Trial on the Mountain Trail.
Releasing the DukeTalk to Hortence late in the game; it starts on a small island north-east of Wraith Island.
The ColiseumThe arena in the north of Brisk, late in the game.
The Queen that WasTalk to Serai at a camp or inn after Chapter 24.
Flimsy HammersCollect all four, then visit the Ancient Crypt on Mirth’s island.
ChestWhereContents
Sunken Docarri Ruins chest 1The first light’s puzzle room (north-west of the map), once the water level lets you reach it.Sapphire Ingot
Sunken Docarri Ruins chest 2The Sea Slug’s den, after the fight.Rainbow Conch
Sunken Docarri Ruins chest 3The Sea Slug’s den, also a quest reward. We couldn’t confirm its contents; the Aetherwood Cork is the other item you get here.—
Half Sunken Tower chest 1From the second fight’s little island, go right, dive in and swim left underwater.Rainbow Conch
Half Sunken Tower chest 2Inside the tower: after breaking through the thin floor you land in water; climb out on the left.Obsidian Ore x2
Throne of the Queen That Was chest 1Climb the steps, then head right.Artful Gambit
Throne of the Queen That Was chest 2Upper-left corner of the area.Rainbow Conch
Rainbow ConchWhere
Mole Painting conchThe painter’s thank-you gift in Brisk.
Feed Me conchReward from the food machine in Repine after five meals.
Sunken Docarri Ruins conchSunken Docarri Ruins chest 2, in the Sea Slug’s den.
Half Sunken Tower conchHalf Sunken Tower chest 1.
Throne of the Queen conchThrone of the Queen That Was chest 2.
RelicWhere
Artful GambitThrone of the Queen That Was chest 1.
BossWhere
Sea SlugSealed Docarri Ruins, end of the World Light Puzzles.
Elder Mist (rematch)The Solstice Trial, after all five shrines.
Romaya (rematch)Top of the Half Sunken Tower, during Releasing the Duke.
CroustalionSpecial Rank of the Coliseum.
Gun GoddessThrone of the Queen That Was.

Quiz Master

  1. Once you have the Graplou from the Flooded Graveyard, go back to Lucent. From the bridge on the east side of town, grapple to the post to the north and follow the path into the attic of the inn. The chest there holds a Turbo Cookie.
  2. Give the cookie to the small ghost pirate in the north-west corner of town. He picks a fight — an ordinary battle — and afterwards you can search his grave for the Shed Key.
  3. Open the shed east of the bridge, climb down the well inside and talk to the white pot at the bottom. Say you’re there to play and you drop into a quiz show.
  4. How the quiz works:
    1. Each Question Pack can be played on Casual or Expert. You only earn the reward if every answer is right.
    2. Expert asks all ten questions of the pack and gives you one lifeline fewer from Teaks.
    3. The host keeps asking for more packs; the ones you find around the world unlock new rounds.
  5. When you leave the quiz room, go up the ladder and then the western staircase: a chest there has Obsidian Ore.
PackWhere to find itCasual rewardExpert reward
#1We couldn’t confirm where it comes from.Shiny PearlTeal Amber Ore
#2Brisk’s Bonus Spin Roulette house (Chapter 5); a man outside sells the winning number for 90 gold.Teal Amber OreTeal Amber Ore
#3A glinting bookcase, bottom shelf, in the Haunted Mansion.Teal Amber OreTeal Amber Ore x2
#4A chest on the Jungle Path: swim far left, then north.Teal Amber OreObsidian Ore
#5A chest in Songshroom Marsh (Chapter 17).Obsidian OreObsidian Ore
#6Chest beside the save point in the Cloud Kingdom’s inn (Chapter 19).Obsidian OreObsidian Ore x2
#7One of four chests in the ingredient area of the Cerulean Expanse (Chapter 22).Obsidian OreSapphire Ore
#8Sky Base, far right after a moving room (Chapter 23).Sapphire OreSapphire Ore + Shiny Pearl
#9Secret room in the Fleshmancer’s Lair, opened with the Cypher.Obsidian OreObsidian Ore x2
#10The campfire room in the north-west of the Fleshmancer’s Lair.Sapphire OreObsidian Ingot
#11The Golden Pelican dinner on the true ending route.Sapphire OreSapphire Ingot

Quiz Master: answers

Question Pack #1
Question aboutAnswer
Combo for two blunt plus two sword locksSolstice Strike
Base MP cost of Zale’s Sunball8
Spirit at the summit of the Mountain TrailElder Mist
The academy’s training golemWyrd
Village on Evermist Island for Children of the SolsticeMooncradle
Does boosting give MP back?False
Meaning of “magic without using magic”Use live mana to boost
Rochevres live in the Forbidden Cavern?False
Valere’s birthdayWinter Solstice
Base MP regained per regular attack3
Question Pack #2
Question aboutAnswer
Enemy missing from the MoorlandsDrillbat
Captain of Yolande, Valtraid and KeenathanCaptain Klee’shae
Malkomud’s pet salamanderRockie
Yeet-ball passengers land on Sleeper Island after X’tol catches them?True
Coin that commands the undeadCoin of Undeath Accord
Establishment missing from Sleeper IslandThe First Stage of Grief
The pirates’ raft on the ShallowmireThe Oakum Skiff
Why the Molekin keep the wind tunnels runningPlay music
Red berries per portion of Berry Jam5
Stonemasons Molekin descend from elemental mages?True
Question Pack #3
Question aboutAnswer
Serai skill with a base cost of 9 MPPhase Shiv
What a well-timed Nourish swaps the apple forHalf a sandwich
Sorcerer enemies of the Necromancer’s LairMermofwizqard
Romaya raised Duke Aventry from his ashes?True
Cursed Woods enemy you destroy to clear the vinesBoulbe
First Stage of Grief named after mindful acceptance?False
Dweller that gave Wraith Island its nameDweller of Woe
What a Gulgul does when it fleesStrike a pose in a puff of smoke
Name of the grappling toolGraplou
Price of a Scrimshawed Sword80
Question Pack #4
Question aboutAnswer
Name Garl chose for the new townMirth
Fish you can’t catch on Sleeper IslandGhosturgeon
Klee’shae paid for the Vespertine with an undead coin?False
Potatoes per portion of Hearty Stew3
Hortence’s instrumentOctave Mandolin
Hydralion’s titleRuler of Tides
Heroes per player in Wheels2
Base MP cost of Lunar Shield11
The Vespertine’s previous captain was Stormcaller?True
Spirit that haunts the CryptCryptwalker
Question Pack #5
Question aboutAnswer
Venom Flurry and Moonerang share an MP cost?False
Big frog wearing a throwing starGarnooy
What Resh’an asked the heroes to fetchThe Vial of Time
What the old Solstice Warriors did on leaving Torment PeakSealed it twice
Where you wash your shell for Docarria’s welcomeSacred Grove
The Oracle of Tides steers the world’s water?False
Cause of the eclipse Serai carried into Torment PeakThe Solstice Amulet
Enemy that does show up on the Jungle PathPrapra
What the girl in Docarria collectsRainbow Conches
Who built the statue on Watcher IslandThe Fleshmancer
Question Pack #6
Question aboutAnswer
Pair whose basic attacks clear poison, sword, sword, arcaneResh’an and Zale
Wheels energy for matching five squares3
Yomara is the wicked one of the Three Sisters?False
Relic that raises the party’s Max HPAmulet of Storytelling
Name that isn’t one of Cael’s friendsSpring
How the autumn-sheaves rhyme endsRoots and leaves
Fish you can’t catch on Mesa IslandLunar Trout
Resh’an’s healing potionPetrichor
Skill that can shift enemies aroundAbeyance
Glacial Peak sits on Mesa Island?True
Question Pack #7
Question aboutAnswer
Garl’s name for the Sky SerpentWentworth
Big Buggy’s special attackTectonics
Sky Giants in Cloud Kingdom, not counting Puntie and the Council5
Who taught Zale Dash StrikeDuke Aventry
Lava beast of Kiln MountainToadcano
Brisk’s fancy restaurantThe Golden Pelican
Air Elemental Skyland has only Sling Rabbits and Braidzards?True
Trinket for 10% extra damage to undeadShimmering Shard
Does a royal couple rule the Cloud Kingdom?False
Ingredient that isn’t in a ParfaitPeach
Question Pack #8
Question aboutAnswer
Enemy missing from the Derelict FactoryRonin Cowboy
Serai’s villageRepine
Fish you can’t catch on Cerulean IslandRock Shrimp
Fish per portion of Sashimi9
Serai’s computer friend is called Cedrick?False
Who decides who may enter the Sea of StarsThe Sky Giants Council
Inventor of WheelsThe Watchmaker
The Workshop monster had over four tentacles?False
Serai and Resh’an’s comboArcane Barrage
Cheapest skill among the choicesDisorient
Question Pack #9
Question aboutAnswer
What was absent from Sky Base’s last rest stopA Window
Name that wasn’t in the TriumvirateRetrachter
Why Serai left her worldTo find Solstice Warriors
Was the Infinite Abyss’s Dweller named Dweller of Dead?False
What the Artificer didn’t call himselfThe smartest there’s ever been
Dweller of Dread’s ultimateDreadstare
Object hidden on the statue Es’tristaeA gravity-based battery
Item the Sky Base vending machine doesn’t sellWireplate Armor
Minimum combo points for a full ultimate gauge10
The Catalyst made Serai’s people cyborgs?True
Question Pack #10
Question aboutAnswer
Fleshmancer’s Lair lies east of the Spires?True
Is there a secret treasure oasis in the Cerulean Expanse?True
How LeJugg changed between formsFrom blue to red
Erlina’s name in her new formElysan’darelle
Employee the innkeeper wanted in the Humble Boast visionDubreux
HP restored by a Gourmet Burger175
What the enemy name “OAF” stands forOops All Feet
Cheapest combo among the choicesX-Strike
Serai’s last word to the dying Soul CuratorComeuppance
Phase Reaper’s ultimateFlourishing Death
Question Pack #11 (twelve questions)
Question aboutAnswer
Earliest area of the adventure among the choicesGlacial Peak
Moonerang plus Dash Strike MP, minus Petrichor2
Fan the Hammer shots after two bullets were destroyed4
Device Resh’an set up in the MoorlandsThe Chronophage
Acolyte who gave the Duke the Night Shroud shardTwo
Item that bought the shed key from the Lucent ghostTurbo Cookie
Unique fish species in all the lakes23
Name for the Sky Serpent’s arrival in the Molekin warThe Great Summoning
Wheels unit that hits walls hardestLevel 2 Warrior
Leaders of the Cerulean ExpeditionJoce, Brochu and Elbi
Leader of Es’tristae’s buildersT’kor
What Resh’an’s Living Glass subjects always lackedUnbreakable Will

Mole Painting

  1. Once you’re free to sail after Maelstrom Point, go to the ruined docks of Brisk and talk to the Molekin by the save point. She wants a portrait of herself.
  2. The painter lives in the Stonemasons Outpost. Get there through the Coral Cascades and the lift, then go into his house behind the inn. Once you tell him about the job, he leaves for Brisk.
  1. Back in Brisk, speak to the painter for a Rainbow Conch.

Feed Me Something...

  1. At the inn in Repine (Chapter 21), a strange machine stands to the right of the innkeeper. It asks for five dishes in turn; bring cooked food with you.
RequestA dish that works
Something sweetParfait
Something warmHearty Stew
Something meatyRoast Sandwich
Something lightBasic Salad
Something from the waterAny fish dish, such as Herbed Filet or Chaudree
  1. After the fifth meal it hands over a Rainbow Conch.

World Light Puzzles

  1. Come here after Chapter 24, when you can move freely through the home world. On the small island in the north-west (north of Sleeper Island), press the button: four lights switch on across the world map. Each one is turned with your day-night power to point at a whirlpool, and each whirlpool leads down to a set of Sunken Docarri Ruins.
  2. First light — the one north-east of the button. Aim it south-west to reveal a whirlpool just to the west. Ring the bell inside with the Cobalt Hammer and enter. A wheel in the upper left raises and lowers the water.
    1. Lower the water. Push the wooden box to the lower left, then push it up as well.
    2. Raise the water, climb up and push that block down into the water.
    3. Lower the water again and steer the wooden block onto the button in the middle, using the low walls as stops. Stone blocks and side ledges rise.
    4. Bring the stone block south so it can take the wooden block’s place. Push the wooden block right, slide the stone block up into its old spot, then push the wooden block right again, next to the chest.
    5. Raise the water and open the chest: Sapphire Ingot.
    6. Lower the water, push the wooden block north, raise the water once more and take Docarri Seal Fragment A.
  3. Second light — the south-west one, above Mooncradle’s island. Point it south-east to find the next whirlpool. Inside, rearrange the blocks to match each of the three pictures on the north wall, then step on the pedestal.
Second light, picture 1
OrderBlockPush it
1Middle leftUp
2Middle rightLeft
3Bottom leftUp, right, up, right; it ends on the blue crystal
4Bottom rightLeft, up
5Middle right (the one now on the crystal)Down
6Mirror facing down (from step 5)Left, back onto the crystal, then down
7Middle left (yellow glow)Right, down
8Bottom left (mirror facing down)Right, up
Second light, picture 2
OrderBlockPush it
1Right (receptor)Left, down, right, down; it ends on the lower crystal
2Top leftRight, down
3Laser block (yellow glow)Right, down, right
4Left (mirror facing left)Right, up, right; it ends on a crystal
Second light, picture 3
OrderBlockPush it
1Bottom (receptor)Left
2Top middle (mirror facing down)Right, down
3Upper rightDown, left, down, right, down
4ReceptorUp
5Middle right (mirror facing left)Left, down, right
6Bottom right (yellow glow)Left, up, right; it ends on a crystal
7ReceptorLeft, down
8Mirror facing downUp
9Mirror facing leftRight, down, right (into the corner)
10Middle right (yellow glow)Down
11LeftUp
12ReceptorRight, up, left
13Yellow glowUp
  1. With the third picture done, collect Docarri Seal Fragment C.
  2. Third light — the south-east one, west of the Sky-Bridge area. Point it north-east, take the whirlpool and ring the bell. This room is about steering a laser up four levels.
    1. Haul yourself up on the left side, hop over to the right and press the switch; the laser turns on.
    2. Back on the left, blow the turbine twice with the Mistral Bracelet to open the upper level.
    3. Up there, hit the turbine five times to form a bridge. Cross, and turn the next turbine so the beam points down.
    4. Return left and turn that turbine so the beam goes right. A grapple post appears: cross again and aim the beam up to open the third level.
    5. On the third level, jump left and route the beam down, right, up and left into the receptor. The fourth level opens.
    6. At the top, walk right to a button; pressing it gives you Docarri Seal Fragment B.
  3. Fourth light — west of Mirth. It reveals a whirlpool in the north-east of the map that drops you at the Sealed Docarri Ruins. The three fragments open the door, and a boss waits further in; bring party-wide healing.

Boss: Sea Slug

MoveWhat it doesHow to handle it
Orb ShotBasic attack: a pink ball of energy at one character, about 75 damage.Block as it hits.
Summon: Acid Bug BombsTwo bugs appear, later run at someone and explode for about 40.They shrug off a lot of damage; leave them alone and stay healed.
Rock DropDrops every character to 1 HP. It can’t kill on its own.Heal the whole party or cast Lunar Shield straight after.
  1. It’s a stronger copy of the very first boss with only three moves, and it hits hard. Rock Drop followed by an Orb Shot or an exploding bug is what kills, so keep everyone above roughly 80 HP.
  2. Don’t waste turns on the bugs or on hit-all skills; put your strongest attacks into the slug. Healing items for the whole party, or Resh’an, carry you through.
  3. Afterwards an achievement pops, and deeper in the den you find a Rainbow Conch and, after some scenes, the Aetherwood Cork. That completes the Docarria ruins pillar.

Endgame Solstice Shrines

  1. Two shrines are on the main route: Wraith Island (Chapter 10) and Evermist Island (Chapter 12). The other three need flight, so leave them until after Chapter 24. Each one you clear dims one of the Solstice Gear orbs.
  2. Shrine below Mirth. At the entrance, stand on the symbol and light the right glyphs, then the middle, then the left. Inside, three switches open the door; the left light grows vines and the right light raises blocks.
    1. Turn on the left light, climb the vine and hit switch 1.
    2. Stay up there and switch to the right light. Use the block that appears to jump right.
    3. Swing the light back to the left, then climb onto the higher blocks.
    4. Drop down and set the light to the right (the rope helps you see it, but isn’t needed). Blocks pop out; jump down on the right to a lever and pull it to raise blocks higher up.
    5. Climb the centre vine again, step onto the higher ledge and go right to switch 2.
    6. Return to the platform next to the rope and hop up on the left side. The lever there brings a block up beneath you; land on it and switch 3 is in reach.
    7. The chest holds the Heliacal Earrings for Zale: Magic Attack +10, and Sunball deals full damage to the targets it splashes.
  3. Shrine north of Mooncradle, in the west of the map, in the strait between the two big islands. To open the entrance, start with the upper-left moon light, then the moon light after it, then work clockwise around the remaining lights.
    1. Inside is a stepping-stone floor. Falling into the void sends you back to the start, and a reset button puts the stones back.
    2. Step on the buttons below in order (you can cross blank tiles), jump off and press the switch, then reset before the next route.
GoalButtons in order
Right switchNE, NE, SW, NW, NE, SE, NE
Left switchNW, NE, NE, NW, NW, SW, SW
Central islandNE, NE, NW, NW, NE, NE — then leap to the middle at once
  1. The chest on the central island holds Eclipse Armor, the best armour for Zale or Valere.
  2. Shrine in Serai’s world, on its west side. The entrance is a timed glyph puzzle: the right glyph drops one block above and pushes two others out; the left glyph raises the big platforms on both sides.
    1. Stand on the left platform and light the left glyph to ride it up.
    2. While it rises, hit the right glyph with light; blocks form a path to the right — jump over.
    3. Let the platform sink again, then shine on the right glyph once more to reach the switch above, which opens the door.
  3. Inside, the chest sits across a big pit. Touch the crystals around the room to light it. The walled 3×3 grid near the entrance is a model of the pit: each stone block you place there becomes a platform, and blue tiles are spaces you can’t use yet.
    1. Take the northern stairs and press the button at the top. The wall around the grid sinks so you can push the blocks.
    2. Go left and press the second button: one blue tile disappears and a climbable wall rises.
    3. At the grid, push the right-hand block left, up, then left.
    4. Climb north, cross the new platforms and press the third button. Two more climbable walls appear, one on the right and one below you.
    5. At the grid: top block right, then down; bottom block up, then right.
    6. Climb north along the new route, grapple across the pit onto the wall, press the button to the north, then run south, jump off the ledge and press the next button. Two more blue tiles vanish.
    7. At the grid, move the blocks to the upper-left corner and the middle of the left column.
    8. Climb the left-hand walls and use the platforms to reach the north-west corner. The button there adds a third stone block.
    9. Push that new block left, climb back up and cross to the chest: Celestial Ray (Magic Attack +5, and regular attacks restore one more MP, four in all).
  4. Solstice Trial. Clearing the last shrine opens a small portal on the Mountain Trail. Enter the trail from the top, go right to the portal for the original Elder Mist Trials, then follow the water south and climb down the wall. The cave with a blue and a red flame outside holds the portal. Step through for a scene and a rematch.

Boss: Elder Mist (rematch)

MoveWhat it doesHow to handle it
Fist SmashA huge fist drops on one character for 20–40.It comes straight down; block on impact.
Counter SlashTriggered if you hit the Elder Mist while its sword is still up: 60–65 to both characters.Kill the Elder Mist Sword first.
Healing MistThe smaller charge move; heals the boss for around 140.Break the locks.
TorbladoNew: a tornado of blades fires three blades at one character, about 140 in total.The blades are evenly spaced — block each one.
  1. Only Zale and Valere fight here. The rules are the same as the first fight in Chapter 2: clear the sword before touching the boss.
  2. You can afford to break that rule now and then — when Lunar Shield is already up, or Zale can heal right after. If the sword has taken two or three hits, an ultimate that also breaks the charge can finish it off without triggering the counter.
  3. Save Valere’s MP for Lunar Shield and Moonerang (moon hits for the locks). Let Zale attack the sword, then the boss, healing when needed and boosting whenever he can.
  4. The win gives the Sun Blade and Moon Bo, the best weapons for Zale and Valere.

Releasing the Duke

  1. Late in the game, Hortence tells you about someone Romaya is holding against their will and marks the start on the map: Romaya’s Secret Passage, on a small island north-east of Wraith Island.
  2. The passage opens with a turbine puzzle. Set the turbines to the symbols shown in the treasure room of the Flooded Graveyard — the little cave north-west of its campfire and save point, where the Duke stands outside. Reports differ on whether the pattern is random, so read it off that room rather than relying on a picture.
  3. The new path leads back into the Flooded Graveyard and unlocks the treasure room. Take Romaya’s Journal and give it to the Duke just outside. His memory returns and he hands you a Yellow Flame: give it to the ferryman to reach a new area, the Half Sunken Tower.
  4. Half Sunken Tower:
    1. Save at once, go north and win the first fight. Pick the apples on the left, then take the raft to the right.
    2. Ride to the lower right and fight on the patch of land there. A picnic basket holds Maple Syrup x4.
    3. Head right for more apples, go south and jump into the water. Swim left underwater to Half Sunken Tower chest 1: a Rainbow Conch.
    4. Raft north to another dock. Grapple up to the switch and use it; two Bell Pepper plants are there too.
    5. Raft south and right to a third dock with two peaches, a camp spot and a save point.
  5. Inside the tower (the crack in the ground floor is where you’re heading):
    1. Fight at the entrance, climb the stairs and fight again. A basket holds Peaches x6.
    2. Hit the switch to extend a platform, then jump off it to smash the thin floor. You land in water; climb out on the left for Half Sunken Tower chest 2: Obsidian Ore x2.
    3. Take the whirlpool and carry on until Romaya appears.

Boss: Romaya (rematch)

MoveWhat it doesHow to handle it
Eyeball ThrowHer basic attack, on one character. Light damage.Block on impact.
Bone CageLocks one character in a cage; they can’t act.Break the cage first, every time.
Bone PillarRaises her on a pillar so she can’t be hit.Smash the pillar to bring her down.
Necromancy: Bone PileRaises Revenants.The more dangerous pile — damage it first.
Necromancy: Flesh PileRaises Gulgul, which can help or hinder.Second priority.
Felfire RainCharge move: about 50 to everyone.Break the locks, or heal through it.
  1. The same fight as in the Flooded Graveyard, scaled up. Both piles can be targeted, and the cage counts as a target too, so hit-all skills can strike up to six things at once.
  2. Free caged allies straight away, break her locks when you can and keep Lunar Shield up. Once both piles run out of HP, Romaya has nothing left to hide behind.
  3. She gives up the Aventry Locket. Take it to the Duke: he chooses to move on and leaves you Duke Aventry’s Key, along with an achievement.
  4. Use the key on the coffin in the crypt to the south-west for Eclipse Armor and the Aventry Crest, which tells a story at the next campfire.

The Coliseum

  1. Late in the game an arena — the Dweller’s Fall Arena — opens in the north of Brisk, where the fountain used to be (head straight north from the southern shops). B’st fights in every rank, and the first three ranks fix the rest of the party.
RankPartyOpponentsReward
BronzeB’st, Valere, Resh’an (no items, no switching)Clawless Crab Crew (Croube x2, Training Croube); Bomb Bouncing Brothers (Srower x3); GulGul Goof Group (GulGul, Lonzon x2)Sapphire Ore
SilverB’st, Zale, SeraiPrickly Pirate Party (Melee Matey, Ranged Matey x2); Fancy Fencing Force (Anointed, Revenant, Grassassin); Clockwork AbominationSapphire Ingot
GoldB’st, Valere, ZaleBig Buggy and Bad Bunnies (BigBuggy, SlingRabbit x2); Basic Basement Batch (Mermofqizquard, Owlsassin, Scout, Shroomy Shroomy Knight); Sylgain, the Arena ChampionReaper’s Mercy
SpecialYour whole partyCroustalionVitric Simulacrum
  1. Bronze is easy with Resh’an healing. In Silver, only Zale can heal; the Clockwork Abomination keeps summoning Clockwork Zombies, so bring hit-all attacks.
  2. In Gold, the Basic Basement Batch is the hard one: take out the Owlsassin or the Scout early to cut down the number of hits coming in, and be ready to heal and revive. Sylgain hits harder per blow but deals less damage overall — he fires his cannon at one character and lashes with his belt three times, with a pause before the third lash.
  3. Beating Gold unlocks the Special Rank, with no party restrictions.

Boss: Croustalion

MoveWhat it doesHow to handle it
Measure Chest summonTwo chests join: one heals him, one casts weak magic.Kill the healing chest; ignore the caster.
Kondo ThrowdownHits the whole party at once.Block and heal.
PeteradeCannonballs fired at the party.Follow their rhythm to block each one.
Item throwAnchors, urchins and other junk for small damage.Block.
  1. The giant crab in the arena’s backdrop is the opponent. The fight is long rather than dangerous: stop the healer, keep the party topped up and keep attacking.
  2. His locks often need eight hits, so save combos and ultimates to break them.
  3. Winning gives an achievement and the Vitric Simulacrum, B’st’s best armour. The crab, now much smaller, moves into the Vespertine as a new companion.

The Queen that Was

  1. After Chapter 24, make camp or rest at an inn and talk to Serai. She brings up another threat to Repine and gives you Joce’s Belt Buckle.
  2. Give the buckle to Teaks to hear the story *The Cerulean Expedition*: three groups searched the Cerulean Expanse for the Queen, and none found her.
GroupRoute they took
BrochuNE, SE, S, NW
ElbiSW, S, SW, E
JoceN, E, NE, S
The right routeNE, SE, NE, E
  1. In the Cerulean Expanse east of Repine (Chapter 22), walk NE, SE, NE, E — no direction slabs needed. You reach a large transport sphere that takes you to the Throne of the Queen That Was, an area off the map that can only be reached this way.
  2. Go up the stairs and right for the first chest: the relic Artful Gambit. The upper-left corner has the second: a Rainbow Conch.
  3. Further right are a campfire and a save point. Use both — the fight ahead is a tough one.

Boss: Gun Goddess

MoveWhat it doesHow to handle it
Gun PoundBasic attack: a gun-part arm slams down on one character, around 35–40.Block on impact.
Spread ShotBasic attack on everyone, around 30 each. Fast and from the side.Hard to block; Lunar Shield heals it back.
Fan the HammerThe smaller charge: she fires every bullet she has, 30–40 per shot. Fails if she has none.With no bullets on the field, let it happen and use the turns to heal or build MP.
The ShotNine-lock charge. Drops one character to 1 HP.You usually get three or four turns: break it with combos and ultimates, or heal the target with Zale straight after.
  1. Her body is made of gun parts, and from time to time bullets appear beside her, feeding her extra attacks. Hit them only with hit-all skills or Resh’an’s normal attack; keep combos and ultimates for The Shot.
  2. It’s a long fight because of her HP. Switch between hit-all attacks (for the bullets) and normal attacks (for her), spread your healing out with Resh’an and Lunar Shield, and you’ll get there.
  3. After a short scene you receive Star Shards, Serai’s best weapon. That completes the Queen’s pillar.

Flimsy Hammers and the hidden room

  1. The four Flimsy Hammers don’t do anything on their own, but together they open a secret room. You need all four.
Flimsy HammerHow to get it
WheelsThe last reward of the Wheels mini-game, for beating the Watchmaker.
True endingAwarded for seeing the true ending through.
FishingCatch all 23 fish and talk to the Master Fisherman in Mirth.
Quiz MasterWin all eleven Question Packs on both Casual and Expert.
  1. On Mirth’s island, head into the Ancient Crypt in the north. One room further north is a cluster of teleport tiles: use the one that is both central and topmost.
  2. In the graveyard room you arrive in, walk a little north-east to a broken grave. Stand on its right side and push it left with the Mistral Bracelet. A ladder appears.
  3. Climb down and go north: the four walls there each need one hammer. At the end, examine the wardrobe, then step inside it.

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